Performance And Acting For Animators
Animators should
focus on the acting...make the characters think and act...start
with the body first, next focus on the eyes, and last focus on the
mouth. When reviewing reels we look at the acting first." --
John Lasseter, November 4, 1996 during a lecture at the Academy
of Motion Picture Arts and Sciences in Los Angeles.
The actor and the animator may approach creating
the life of a character in a similar fashion, but while actors transform
themselves into their characters, animators have an additional challenge
of maintaining a subjective, as well as an objective, approach to
characterization. Therein lies the challenge of finding a form of
acting training that will be particularly useful for the animator. John Canemaker
For actors, and particularly for animators, it is useful to develop
a keen kinesthetic sense and a thorough understanding of music and
rhythm. Frank Gladstone, Director of Training at DreamWorks SKG,
feels the animator is responsible for creating characters who not
only fit their own voices, but ones who can perform without vocal
cues as well. The more keenly developed a kinesthetic sense an actor,
dancer, or animator has, the more capacity that artist has to portray
various characters and exhibit organic nuances and gestures appropriate
to that character.
Researching a number of animation curriculums from academia to commercial
studios, and conducting interviews on the subject of acting and
performance, as it relates to the professional animator, has shown
unanimous agreement on the importance of acting classes for successful
animation training. However, there has yet to be any course of study
for investigating acting and performance that specifically relates
to the expanding requirements of animation. Not only do animators
have to understand the process of acting in order to create a character,
but they also have to be able to direct and communicate with actors
for projects involving live actors for reference or motion-capture.
"Animation is the kind of medium that is such a combination
of other mediums that the more you know about music, art, film,
choreography, literature, or current events, the better you are
going to be. You name it, and it is only going to make you a better
animator or better storyteller for animation." -- Craig Kellman,
Character Design, Disney Feature Animation
What follows is a series of excerpts from some of the interviews
I conducted addressing acting and performance as it relates to the
professional animator and his training. From historians to television
and feature film to motion-capture and voice actors, I have gathered
a number of viewpoints on this critical issue.
Director of the animation program, New York University's Tisch
School of the Arts
Action analysis and acting are just as important to study as the
technicalities. You have to create personalities, and you do it
somehow through a combination of physicality, psychological points
and emotion. How is the character feeling? Who is the character?
For classical character animation, where the plot revolves around
the personalities created, I think it is essential to know all of
the areas -- acting, action analysis, story structure, traditional
animation. I want the students here to have knowledge of that. That's
what the action analysis classes are for and that's why I brought
you in. I brought you in to help give the students a "feel"
of what it is like to reference their own bodies and then to project
that into their puppets, computer characters, or drawings. [Editor's
note: Judy Lieff taught a movement workshop for John Canemaker's
Action Analysis Class.
Many of the greatest animators knew their
bodies very well and how they could stretch beyond what normal people
do with their bodies just through their athletic prowess. Grim Natwick
who lived to be 100 years-old was a track runner. Ollie Johnston
was a runner. I think a lot of animators are well coordinated physically.
If they don't know it through sports or through performance, they
may know it through dance. They said Freddy Moore had incredible
balance. Like his animation, he might find himself off balance,
fall over backwards, but then end up in a great storytelling pose.
Norman Ferguson was not a performer, but he's the one who really
started to create animated characters that could think (Playful
Pluto, 1934). Ferguson was a great fan of vaudeville as was
Ward Kimball. Vaudeville is throughout all of Ferguson's work, and
he claims it as a big influence. There were a whole bunch of these
people who had performance experience.

























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