Top 10 VFX Films of the 2000s

Now with the 2000s behind us, VFXWorld looks back over the past 10 years to showcase the best in visual effects work. The 2000s were the time for digital effects. Advances in digital cinema have leapt forward. The films on this list have set the groundwork for new forms of cinema in the 2010s.
Special Jury Prize: The Dark Knight and Master and Commander: The Far Side of the World
With all the digital overload that overtook the 2000s, there were also great examples of filmmakers embracing a combination of digital and practical effects for a seamless effect. The Oscar-nominated work on The Dark Knight and Master and Commander: The Far Side of the World are perfect examples of the trend.

But, it's just compositing. Yes, but it's a lot more. 300 set the stage for freeing filmmakers to realize a vision without the constraints of on-set filming. Every shot in the film was a visual effect. Zack Snyder's film raised the bar for next-gen films with a mashup of graphic novels, movies and videogames.

The reason people went to see this film was for the visual effects. Fans wanted robot on robot violence and Michael Bay provided them what they wanted. Even though they were giant robots they felt like they were within their environment. ILM ratcheted up hard body surfaces for the best bots ever created on film.

The Spider-Man series raised the bar for superhero feats, thanks to extraordinary character animation, virtual environments, cloth sim and fluid dynamics by Sony Pictures Imageworks. From the first film, the productions improved on digital characters with each entry. In it's villains it also broke new ground. Doc Ock combined a real actor with photoreal digital animation. In the third entry, Sandman represented an amazing step forward in particle simulation and Venom's symbiote ooze made fluids a life of their own.























Davy Jones and his crew looked more real than the Navi people in Avatar. They all seemed animated to me. Never did I belived them to be real creatures. Jones and his crew were also allways placed in real enviroment and not in a farytale computerised world like Pandora. Hence the Pirates of the Caribbean trilogy should have been on the top of this list.
Interesting list but I would have thought there would have been more on it. The graphics in films seemed to take on a brand new direction in the 2000s and the beginning of 2010 shows that there are going to be more. casino online
More George Lucas haters here too I see? Boy, can't get away from these types! ILM is a relic of the 20th Century? Guess who it was that helped jump-start WETA? That's right, ILM.
The list compiled here seems very complete. I cannot think of anything else to add, except maybe Robert Zemeckis' performance capture. Many will not agree his films are "successes", but they are technical achievements nonetheless. If there was no Polar Express, there would be no performance capture technology to be improved in Avatar.
Also, I think Benjamin Button should have been number 1 on the list because it was the only film here that actually, like the article says, "set up camp in the Uncanny Valley." The realism was outstanding. Avatar and Gollum are great too, but they didn't really bridge the uncanny valley because theh CG characters were not remotely human.
King Kong is here, but not 2012? Funny...
"Visual effects allow filmmakers to take viewers to worlds they have never seen."
You mean, the way they've been doing ever sine Melies took viewers to the moon? I remember taking a journey to the center of the earth, visiting the domed world of Logan's Run, going to Jupiter and beyond the infinite, being deposited into a world inside a computer, and (though it was traditional animation, not VFX) being with a talking pride of lions on the savannahs of Africa ... all LONG before Weta and James Cameron supposedly blew the lid off of visual effects.
I think "Avatar" is a splendid, spectacular movie, but I remember Alfred Hitchcock placing Cary Grant and Eva Marie Saint on the face of Mount Rushmore -- as much an impossibility as exploring Pandora -- more than a half-century ago.
So, please, please don't get caught up in the hype that "Avatar" is a "game-changer." It's not. It's a fantastic, amazing, wonderful, rich, astonishing movie. And it follows in the footsteps of OTHER films that took us places we could never have imagined (such as in a tiny capsule floating through the inside of a human body, or in a capsized luxury liner) long, long before 3-D CGI had been "perfected."
I think you sell yourselves and your industry a bit short by jumping on to the "Avatar" hype bandwagon.
Say all you want about either of these movies, but in both cases the VFX wiped out the inherent story. These are classic style over substance movies, and a truly worthy VFX film should use the VFX to enhance the story, not overpower it. There's not a believable, identifiably human moment in either film and in the case of Kong, the dinosaur sequence was SO bad that it should have taken this film off the list permanently. Besides, George Lucas and ILM are overvalued, overhyped and relics of the 20th century.
How does King Kong get into any kind of special effects top list? The picture of the woman composited into King Kong's hand was visibly 2D (like a piece of paper), the smoke of the ship was always flying in the same direction, although the camera was changing angles, and the night scenes of New York was visibly on an indoor set. This was a sloppy work.
This list has one massive missing element within it:
The Matrix Trilogy
Despite the debate on the merits of the scripts or the anticipation bubble preceding Reloaded, the effects innovations are unlike any films which had existed previously and have impacted literally hundreds since, not to mention many alternate content platform extensions.
The advent and following explosion in "Virtual Cinematography", "Image Based" Rending, and design methodologies will set the stage for decades to come for feature film, interactive media and even VR.
While every film on this list is deserving, remarkable and cinema changing in it's own way, a number of them owe certain inspiration and directional influence to ideas and people whom built the Matrix universe.
My question is, which way will "cinema" really go in 10, 20 or 30 years. How will we really see the impact of the last decade impact then?
Respectfully Offered
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