Raising the VFX Hammer for Thor

Read how they pulled off the three realms, Destroyer and the Bifrost in Marvel's latest superhero movie.
Posted In | Magazines: VFXWorld | Site Categories: 3D, CG, Films, Visual Effects

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Digital Domain had to make Jotunheim look pristine and decayed while pushing the limits of the anatomy for the Frost Giants.

Port adds that DD's contribution of 340 shots was handled primarily by the Vancouver office (though Venice worked on 85 of those shots). DD used Maya, ZBrush, Mudbox, Houdini, RenderMan and Mantra.

"The biggest challenge was the environment of Jotunheim," Port explains. "There was a lot of back and forth design wise about getting that balance between rock and ice so that it's not a pure white environment, and getting the architecture to look decayed enough so that you still see the remnants of a once great civilization. But we ended up creating quite a few buildings and because we're seeing it in a prologue sequence as well, where it looks pristine, we had to make all those buildings in a few different variations."

As far as the Frost Giants, they had to match the look of the live-action characters shot on set whose costumes were designed by Legacy. "Marvel wanted to extend that out and push the limits of the anatomy, making it a little less human," Port continues. "Our base Frost Giant was around nine-feet-tall. And we created 12 base models to mix and match in combination with the live-action Frost Giants, and that worked well having hundreds of these guys running around.

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Digital Domain also created the fierce Frost Beast as an evolutionary hybrid.

"The Frost Beast is anatomically like a cat but it charges like a rhino. It has fleshy tusks at the head and a big, bulbous head used for crashing through but also talons that it can grip the ice with. We were trying to create a creature that has evolved in this icy environment. Skin-wise, it's like a rancor beast/rhino."

The third realm, Midgard (Earth), is depicted as present-day New Mexico, where Thor is banished. This is where they did the least amount of augmentation with vfx. "Here the visual effects had to be as seamless and realistic as possible," states Sewell. "This is the realm we all know and, for this bit of cinema, we have to believe that Thor is really here. We were inspired by Edward Hopper and the comic book art of Oliver Coipel. Most of the visual effects [here] were done by Luma Pictures, supervised by Vince Cirelli, including the awesome Destroyer straight from the Marvel comic books. "

Luma used reference movies of rocket engines from JPL as inspiration for Destroyer's energy beam as though he's charging up, before firing. The blast and internal energy were created using a mixture of high velocity fluid simulations and dense particle renders driven by geometry.







Comments


That's way more celevr than I was expecting. Thanks!

Mattingly (not verified) | Sun, 06/12/2011 - 07:10 | Permalink

Posts like this brighten up my day. Tnhaks for taking the time.

Ireland (not verified) | Fri, 06/03/2011 - 07:31 | Permalink
I can give onle 3.5 stars for this movie.
kriengsak | Mon, 05/23/2011 - 01:53 | Permalink

I'm impressed! You've managed the amlost impossible.

Ollie (not verified) | Fri, 05/20/2011 - 23:54 | Permalink

Destroyers blast was brilliant.
Fanned.

Anonymous (not verified) | Thu, 05/12/2011 - 13:03 | Permalink

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