Dr. Toon: The Avengers Dis-assembled
I can, however, see a cost involved, one that goes beyond making a sequel that outshines the original.. As fantastic and commendable as CG SFX have become, they start to furnish ever-realistic depictions that take the place of individual fantasy. The Avengers is a masterpiece of imagination. Just not yours. And that is where animationthreatens to become a double-edged sword. Or shield. Or hammer.

When I was in junior high school I read Marvel comics as if they were scripture. If God had found a way to turn out new issues of the Talmud every month, no rabbinical scholar would have read them as avidly or mined their nuances as thoroughly as I devoured Tales to Astonish, Journey Into Mystery, Tales of Suspense, Amazing Spider-Man, and yes, The Avengers each month. The stories were dramatic, the artwork sublime (Gene Colan, Jack Kirby, John Buscema, Jim Steranko, and John Romita the Elder were among the stellar talents of the day). The words “Continued Next Issue!” inevitably left me willing to trade a month of my young life in order to possess the next comic immediately.
Yet, as graphic as the comic books were, there was still much left to the imagination. You had to connect the panels by creating mental interstitials. A close up of a snarling face in one panel might lead to a punch in the next, but it was up to the reader to imagine the buildup, gauge the emotional impact, and construct a version of the story that the static panels merely suggested. Although there were word balloons that depicted dialogue and sound effects to suggest impactful noises (my own favorite was “SPONG!”, created when Captain America’s shield struck a robot), you had to imagine what that sounded like. You also had to decide how Reed Richards shouted commands, how loud Dragon Man roared, or whether the Green Goblin had a sinister, high-pitched voice. You probably had different voices in mind for Doctor Doom or Professor X.

There is a scene in The Avengers where the Hulk, tiring of Loki’s egotistical tirade, comes close to whomping the immortality out of him. We see Loki repeatedly slammed at high speed into a concrete floor like the losing contestant in an unworldly WWF match. Chips fly, dust spurts up in columns, and the soundtrack recalls what a building on the wrong end of a wrecking ball must hear. I can recall an early issue of the Fantastic Four in which Jack Kirby devotes a full page to a single Sunday punch launched by the Thing, expressed through a mighty pose and a large red “sound effect”. All that could be seen of the villain were his insteps, as he had been propelled off the page. That one image, for me, was more powerful than the Hulk’s brutalizing of Loki, because it was up to me to feel it.
I can recall one double-page spread of the SHIELD helicarrier drawn by Jim Steranko in forced perspective from below, and it was every bit as awesome as the SFX shot in the film, because with a two-dimensional drawing you were left to imagine its enormity, all the while marveling at its design. It is true that both the comic books and the outstanding crew that created The Avengers supply an audience with images aplenty. The Mighty Marvel Bullpen depended on their reading audiences to provide realism. The filmmakers and their SFX arsenal did the heavy lifting for them.

Before you start typing angry responses I will state that I have no problem with this. It is simply a matter of technology evolving and supplanting earlier forms. Our expectations change accordingly. Some outré thinkers believe that our very neurological makeup is transforming to adapt to ever-increasing advances in technology. For all I know this may be true, and if so, the 2012 version of The Avengers may be a multi-purpose iPad, where past movie blockbusters can be compared to 1960s dial telephones. As with the Hulk, you can’t get in the way of that, stop it, or slow it down.
I do, however, lament the fact that the audience’s imaginative capacities are somewhat compromised by the ultra-realism of today’s megahit films. There will never be a reverse gear, only a forward one. Still, the most interesting point as far as we are concerned is that animation is the nuclear power core behind these cinematic advances; perhaps in the end all we can do is marvel at its power and wonder what forms it will take decades from now.























This is very insightful. I do agree and most of the storyboarding was done by animators, like Ryan Woodward.
What I'm left wondering is how can you push the envelope even further than this? And how many times more you can stretch it? Reality can go only so far...
Brilliant article.
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