Avatar: The Game Changer

Find out from Joe Letteri and others how Avatar has created a VFX revolution.
Posted In | Magazines: VFXWorld | Site Categories: 3D, Films, Visual Effects

ILM, in fact, focused on vehicle-oriented shots, which numbered around 250, according to Letteri. These included the shuttle, the Samson, the Scorpion and the Dragon helicopters and the AMP suit. Scenes included the opening fly over the Pandoran jungle, the shuttle re-entering and landing on Hell's Gate, the first glimpse of the floating mountains, the vehicular assault on the Hometree and parts of the explosive climax.

"For the most part, all of the vehicles were designed and textured by Weta, so we built them up to parity of look," explains John Knoll. "The only exception was the Dragon, Quaritch's big helicopter. They built the model but hadn't textured it, so we did the texturing here.

"One thing that did complicate every aspect was stereo. Everything had to work properly in depth. Our matchmoves had to be very precise because just looking good in screen space wasn't sufficient. So you have to make sure that you match your focal length precisely and you're doing very accurate tracks on a lot of features. So you have to pass very high quality data in.

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The idea of pre and post goes out the window in this new digital paradigm, but the code hasn't been cracked yet.

"One of the big breakthroughs for us was the explosions. In the past, we've done explosions by doing elements, but given Cameron's request to exactly match the templates and the need for the explosions to interact with other CG objects, the best solution was CG. How far can we push CG explosions to look good enough in close-up? TD Chris Horvath, who was instrumental on the fire on Harry Potter and the Half-Blood Prince, was responsible for the shading side of the solution."

The explosions are fluid simulations using the same engine ILM used for The Maelstrom and Poseidon. However, there were modifications to the engine "so that it behaves appropriately as gas expansion volume and to carry around temperature attributes. And the shader takes the whole volume density grid and makes it look like fire. Chris learned a lot from Half-Blood Prince. There's that whole black body radiation curve that you want to use so that your fire has all the right colors and color gradience in it. I think having a tool that lets you custom tailor a high quality explosion that has controllable behavior and can tightly interact with CG objects is going to be an important thing for us on future shows."

Letteri agrees there will be much to be learned from Avatar: " I think what everyone discovered as you went along is that if you're going to put a virtual stage together like a live-action shoot, then this becomes the front end to a visual effects piece. Because you not only start thinking in terms of takes and selects, but as shot design. You have to be able to switch from one to the other. And it requires a level of infrastructure for the whole thing that I think is going to benefit everyone if we can come up with some system across the board to make that easier."

Bill Desowitz is senior editor of AWN & VFXWorld.







Comments


You certainly deserve a round of applause for your post and more specifically, your blog in general. Very high quality material

Boabesehope (not verified) | Wed, 07/13/2011 - 14:06 | Permalink

Yeah, I agree that this film is insipirational. I am a film director myself, and i've always made films without ANY visual effects, being completely against it. After watching Lord of the Rings - i started THINKING about VFX as a very powerful tool. Its very powerful. After watching Avatar, I was convinced that only films that involve VFX will be interesting because finally, a director has no limits to his imagination , and it is the imagination and limitless fantasy that is of interest to the audience. The only question is the price.

<a href="http://www.evildrome.com/">Hotfile Downloads</a> (not verified) | Tue, 06/08/2010 - 15:02 | Permalink

it's an fantastic articles, thanks Letteri for providing the in-depths into the making of this amazing film. Really wonderful!

pradipta (not verified) | Wed, 04/14/2010 - 01:08 | Permalink

WOW Wow...
Thanks for the great fantastic article.
James Cameron and everyone who worked on this incredible movie
Thank you very much for my biggest inspirations

ebru (not verified) | Sat, 02/27/2010 - 13:26 | Permalink

Strangely, this is exactly why I have written an article on this subject (Virtual Cinematography). While no one would want to hear that what was done with those truck loads of equipment, can be done with a car load today... it actually can be done.

 

Avatar just re-coined terms like virtual cinematography to something fancier like "simul-cam" and Hybrid cam etc.

 

Trackable physical cam rigs were there since way before, here's some links in this article on the subject especially for indie film makers to investigate.

http://realvision.ae/blog/2010/02/virtual-cinematography-was-the-matrix-...

 

Hope it helps.

realvision | Wed, 02/24/2010 - 20:04 | Permalink

Only really rich people or high budget productions can pull things like this off. Even a really low quality 3d production takes ALOT of money because it requires a full motion capture studio. Not only do you need a few cameras, but if you're going to be running and doing long distance things the equipment will be way too much money for any indie film maker to even think about. You can argue that motion capture is becoming cheaper, but really its not going to be anywhere near what we can afford for a long time. So no, I don't think its a game changer because only top studios will be messing with this tech. I wish I could make a 3d show, but you cannot do that simply from your mac g5, maya, final cut pro, and after effects. You need millions =(

Deranged (not verified) | Tue, 02/02/2010 - 22:56 | Permalink

Yeah, I agree that this film is insipirational. I am a film director myself, and i've always made films without ANY visual effects, being completely against it. After watching Lord of the Rings - i started THINKING about VFX as a very powerful tool. Its very powerful. After watching Avatar, I was convinced that only films that involve VFX will be interesting because finally, a director has no limits to his imagination, and it is the imagination and limitless fantasy that is of interest to the audience. The only question is the price. Its so expensive! ssso expensive!

director (not verified) | Wed, 01/13/2010 - 09:03 | Permalink

you have made a good job for many of us, vfx enthusiastics, students and pros.

Thnak you

Albert Jofre (not verified) | Mon, 01/11/2010 - 04:23 | Permalink

This movie is really beautiful and a big thank to James Cameron for offering us such a masterpiece.

webcam gay

michel (not verified) | Thu, 01/07/2010 - 09:35 | Permalink

Wow, I have yet to see this movie and I am so excited to see the new elements being implemented into live action/CG. James Cameron has done the unthinkable, well the unthinkable to most. Cant wait to see this movie!

I wonder if he has any thought on a 2d production like this and could it even work?

Ken Lemottee (not verified) | Wed, 01/06/2010 - 12:54 | Permalink

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