Avatar: The Game Changer

Find out from Joe Letteri and others how Avatar has created a VFX revolution.
Posted In | Magazines: VFXWorld | Site Categories: 3D, Films, Visual Effects

"Some of the most important techniques were in the organization of realtime kits and the biospheres that he developed. The CG could go on forever because these are entire planets. To maintain the integrity of the realtime system, I had to come up with ways of continuing the look of a world that went on forever but not bog down the realtime render engine. One of the techniques that I came up with was biospheres and domes that you could place a camera in a scene that went forever. And we came up with proprietary tools that you could render a 360 sphere view at a certain radius that we would set, depending on how far we needed to interact, and then beyond that point, the geometry was literally collapsed into a dome but still looked like actual geometry. We would also combine that at later points with matte painting work by the art department itself. The organization of the kits was completely configurable. Jim would scout a virtual set with production designer Rick Carter as though it was a real one, but it was an [interactive] process that gave him total control."

For Carter, who helped design the life forms of Pandora with Rob Stromberg (the co-production designer), Avatar represents the hybrid in form and content as a new meta-experience -- redefining everything from mise-en- scene to visual effects.

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ILM worked closely with Cameron and Weta in finishing vehicles.

"In that first rendered shot that came back [of Neytiri aiming her bow at Jake], you could see the introduction of all the levels that had to play out in this movie," Carter suggests. "From the introduction of Neytiri as the love interest, her interest in him, her change of heart about him from being an intruder to something she needs to accept because she's getting a sign from somewhere, which we really don't understand at that point. There are lots of things not only going on in the shot but also on a deeper level.

"That's why I always saw the movie as The Wizard of Oz meets Apocalypse Now. It's like this EKG kind of brain wave going from Kansas into Oz and into this mystical, bioluminescent dream state, the phantasmagoric, which is what he called it in the script. When I started tracking that almost like an EKG through three acts, I could see that as the film progressed you spent less time in Kansas, the real world, and more time on Pandora, the dream state. The scientific and spiritual binary components of the film dealing with the life force that binds all living things was already in the script as an intangible, but he elevated it into a whole movie going experience."

Carter even gets existential about VFX: "What do they mean? What's the point? And it's so obvious in this movie because none of it can exist in front of our eyes, so you have to create something that doesn't exist. Once you get to an entirely new planet with a new ecosystem connected spiritually with flora and fauna and characters. And with Jim's eye for detail, because he's been to places -- the bottom of the ocean, among others -- it gets right to the core of what is a visual effect, which is not just a series of pixels or colors or forms that combine to form a fantasy. You're actually trying to create a reality that can only come across with this new form that is introduced to us by the computer because of the amount of detail that it can create.







Comments


You certainly deserve a round of applause for your post and more specifically, your blog in general. Very high quality material

Boabesehope (not verified) | Wed, 07/13/2011 - 14:06 | Permalink

Yeah, I agree that this film is insipirational. I am a film director myself, and i've always made films without ANY visual effects, being completely against it. After watching Lord of the Rings - i started THINKING about VFX as a very powerful tool. Its very powerful. After watching Avatar, I was convinced that only films that involve VFX will be interesting because finally, a director has no limits to his imagination , and it is the imagination and limitless fantasy that is of interest to the audience. The only question is the price.

<a href="http://www.evildrome.com/">Hotfile Downloads</a> (not verified) | Tue, 06/08/2010 - 15:02 | Permalink

it's an fantastic articles, thanks Letteri for providing the in-depths into the making of this amazing film. Really wonderful!

pradipta (not verified) | Wed, 04/14/2010 - 01:08 | Permalink

WOW Wow...
Thanks for the great fantastic article.
James Cameron and everyone who worked on this incredible movie
Thank you very much for my biggest inspirations

ebru (not verified) | Sat, 02/27/2010 - 13:26 | Permalink

Strangely, this is exactly why I have written an article on this subject (Virtual Cinematography). While no one would want to hear that what was done with those truck loads of equipment, can be done with a car load today... it actually can be done.

 

Avatar just re-coined terms like virtual cinematography to something fancier like "simul-cam" and Hybrid cam etc.

 

Trackable physical cam rigs were there since way before, here's some links in this article on the subject especially for indie film makers to investigate.

http://realvision.ae/blog/2010/02/virtual-cinematography-was-the-matrix-...

 

Hope it helps.

realvision | Wed, 02/24/2010 - 20:04 | Permalink

Only really rich people or high budget productions can pull things like this off. Even a really low quality 3d production takes ALOT of money because it requires a full motion capture studio. Not only do you need a few cameras, but if you're going to be running and doing long distance things the equipment will be way too much money for any indie film maker to even think about. You can argue that motion capture is becoming cheaper, but really its not going to be anywhere near what we can afford for a long time. So no, I don't think its a game changer because only top studios will be messing with this tech. I wish I could make a 3d show, but you cannot do that simply from your mac g5, maya, final cut pro, and after effects. You need millions =(

Deranged (not verified) | Tue, 02/02/2010 - 22:56 | Permalink

Yeah, I agree that this film is insipirational. I am a film director myself, and i've always made films without ANY visual effects, being completely against it. After watching Lord of the Rings - i started THINKING about VFX as a very powerful tool. Its very powerful. After watching Avatar, I was convinced that only films that involve VFX will be interesting because finally, a director has no limits to his imagination, and it is the imagination and limitless fantasy that is of interest to the audience. The only question is the price. Its so expensive! ssso expensive!

director (not verified) | Wed, 01/13/2010 - 09:03 | Permalink

you have made a good job for many of us, vfx enthusiastics, students and pros.

Thnak you

Albert Jofre (not verified) | Mon, 01/11/2010 - 04:23 | Permalink

This movie is really beautiful and a big thank to James Cameron for offering us such a masterpiece.

webcam gay

michel (not verified) | Thu, 01/07/2010 - 09:35 | Permalink

Wow, I have yet to see this movie and I am so excited to see the new elements being implemented into live action/CG. James Cameron has done the unthinkable, well the unthinkable to most. Cant wait to see this movie!

I wonder if he has any thought on a 2d production like this and could it even work?

Ken Lemottee (not verified) | Wed, 01/06/2010 - 12:54 | Permalink

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