
Neville Page designed a semi prehistoric-looking piranha and Flat Earth animated the hero fish. Images courtesy of Dimension Films.
Remaking Joe Dante's Piranha as a 3-D horror comedy was a natural: As VFX Supervisor Derek Wentworth proclaims: "It's 3-D gore, boobs, asses, blood and fish!"
Indeed, Wentworth adds that in making Piranha 3D, they had to navigate rough MPAA waters in steering clear of an NC-17 rating, especially with regard to a notorious penis shot, along with fixing and augmenting nudity.
In fact, Wentworth suggests that director Alexandre Aja (the upcoming Space Adventure Cobra and The Hills Have Eyes remake) always had something in mind along the lines of a horror version of Porky's.
"Alex had this idea of creating a cool 3-D horror film and thought it was something that hadn't been done before in a medium that's just starting to come into its own, so I was pretty excited about it and jumped on board," Wentworth explains. "It's the middle of spring break and an earthquake releases all these prehistoric piranha and they go on a feeding frenzy."

Stereoscopic 3-D was part conversion by inner-D and as vfx for big negative parallax moments.
And there were plenty of challenges, beginning with design of the deadly fish: "The design was the brainchild of both Alex and Neville Page, who was our creature designer," adds Wentworth. "They went back and forth a lot and then, obviously, Bob Weinstein had very specific ideas about what he liked and didn't like. Neville had various kinds of tails and mouth structures and fin structures and dorsal fins. Some of them screamed prehistoric and other are a little more what we would expect the shape of a piranha to be. It ended up going more toward the prehistoric extreme. Our design was from the nose to the middle of the body an old piranha and then from the middle of the body to the tail it was a prehistoric, eel-like shape. Most piranhas are very sporadic in their movement and we knew right away that the footage we had looked at was useful for schooling behavior but not for swimming behavior because ours was three times longer than it should be. So that took some animation noodling."
That noodling went back and forth between several vendors early on (including Intelligent Creatures), before a change of direction necessitated the creation of an in-house vfx unit through the Weinstein Co. called Flat Earth, under the animation supervision of Don Waller. In all, there were around 325 shots in the final film, with most of the CG concentration on the fish and rock formations and the aforementioned nudity and gore.
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The Post Production artists still haven't been paid for their work. They were due to be paid by the studio in April and still haven't seen a cent.
in my opinion Avatar was the only true 3d experience,
the rest was just crap,
most of the 3d movies nowadays are just 40 % in 3d,
thats a great way to earn cash if your a studio,
i mean 6 pounds for the 2d version of the movie and 12 pounds for the 3d version,
give me a break,
in my opinion 3d is still in it's early days,
it would be great to see the Nintendo's 3d technology in theatres,
which requires no stupid glasses at all.
thank God weve got Jim Cameron, or else hollywood wouldve sucked fulltime.
All the scenes were in 3D when I saw it. There are alot of factors on the projection side that can mess up the 3D - if the projector isn't setup properly, or if the bulb isn't at the right luminance it can wash out 3D. Also, I've heard there was an issue with certain theaters mistakenly projecting Pirahna movie in 16:9 instead of 2.35 aspect ratio, which means they were zooming in on the frame and that it was screwing up the 3D or completely flattening it out.
My friends all complained of sub-standard 3D in this movie - one referred to it as "More post conversion 3D crap!" adding that it appeared some shots were't even bothered with for 3D convert. WHAT IS HAPPENING? If you're going to do 3D, for christssakes do it well, or forget! Why do a lousy conversion in post & then charge theatergoers extra money for a half-hearted job? It's becoming readily apparrent the if a 3D movie hasn't been made by Jim Cameron - then the 3D aspects will be rough, cheap & poor.
Frankly, I'm getting sick of the process due to the abuse of it by the studios. To use a phrase - "Hollywood is giving 3D a bad name."
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