Unraveling The Matrix: Trilogy Overview

With Revolutions hitting theaters, Steven Mirkin delves into The Matrix trilogy to reveal the evolution of the story and the visual effects on this sci-fi milestone.
Posted In | Magazines: VFXWorld

Fans of the series say bring on the final installment. All photos © 2003 Warner Bros. Ent. — U.S., Canada, Bahamas & Bermuda. © 2003 Village Roadshow Films (BVI) Ltd — all other territories (all rights reserved used by permission), unless otherwise noted.

How do you follow a movie whose stylish, ground-breaking visual effects and savvy jumbling of genre made it a milestone of cool, discussed with equal fervor in classrooms and chat rooms? Well, judging by The Matrix Reloaded and The Matrix Revolutions, you don’t.

The final two movies in The Matrix trilogy couldn’t hope to have the impact of the first; the 1999 release redefined a genre. Still, despite their waning dramatic appeal, the two sequels continued to push the vfx envelope.

For John Gaeta, the Academy Award winning visual effects supervisor, Reloaded and Revolutions retain the pure pleasure of discovery. “When we worked on the first Matrix, we never considered ourselves as guys who worked on definitive moments in film history.” But the success of that film “created an approval for risk-taking behavior,” which was “basically liberating” for the entire Matrix team: “You can be rewarded for taking chances.” This gave the special effects team license to take even more risks, the results of which can be seen in Reloaded and Revolutions.

This meant improving on the “Bullet Time” effects of the first film, creating what Gaeta describes as “a virtual camera in a completely simulated world,” allowing for angles, shading and detail unheard of in previous films. But Gaeta says that the visual effects team didn’t start work on the two sequels with the attitude of “what can we do to top ourselves?” because as a visual effects artist you must “use the script as your blueprint.”

Anyone who saw the Wachowski brothers’ first feature, the elegantly designed thriller Bound, can attest to their visual panache; with The Matrix they were more than willing to spread their wings. While the brothers have insisted they always thought of The Matrix as a trilogy, Gaeta says that in the beginning “nobody thought of anything besides the first film.” Then again, he says, the brothers “hold their cards pretty close to their vest; they don’t really clearly reveal what inspires them.” Still, it was obvious to him that the brothers had ambitions for Neo beyond what was shown. The final image of the first Matrix, with Neo taking flight, represents for Gaeta, the character’s “self-actualization.” Going over the scripts for the two sequels, he understood that the visual effects needed to depict Neo as “a superhuman doing superhuman things.” If some have found the morphing of Neo into a stolid superhero as dramatically problematic, Gaeta sees it as justified. All three movies, he suggests, “take place inside the mind — they’re subconscious acts that are occurring. It’s a display of will.” That gave the effects team “full creative license to move the camera wherever we felt, move people and things at impossible speeds, have gravity and all aspects of physical life bend as we saw fit.” And he adds, “stylistically, we wanted it to look cool.”







Comments

  No comments. Be the first to comment below.


Post new comment

The content of this field is kept private and will not be shown publicly.
  • Web page addresses and e-mail addresses turn into links automatically.
  • Allowed HTML tags: <a> <em> <strong> <cite> <code> <ul> <ol> <li> <dl> <dt> <dd>
  • Lines and paragraphs break automatically.
  • Use <!--pagebreak--> to create page breaks.

More information about formatting options

CAPTCHA
This question is for testing whether you are a human visitor and to prevent automated spam submissions.