The Official Luxology modo 301 Guide: Masking Effects

Posted In | Magazines: VFXWorld
In this fourth excerpt from The Official Luxology modo 301 Guide, author Daniel Ablan puts a twist on Shader Tree applications.

The Official Luxology modo 301 Guide: Shader Tree Fundamentals

Posted In | Magazines: VFXWorld
In this third excerpt from The Official Luxology modo 301 Guide, author Daniel Ablan puts a twist on Shader Tree applications.

The Official Luxology modo 301 Guide: Using Background Layers as Reference

Posted In | Magazines: VFXWorld
In this second excerpt from The Official Luxology modo 301 Guide, author Daniel Ablan talks about the key operation of building in layers.

The Official Luxology modo 301 Guide: Getting Started with modo 301/302

Posted In | Magazines: VFXWorld
In this first excerpt from The Official Luxology modo 301 Guide, author Daniel Ablan gives readers a jump start lesson in utilizing modo’s customizable interface on projects.

Maya 2008 Character Modeling and Animation: Motion Path Animation

Posted In | Magazines: VFXWorld
In this last excerpt from Maya 2008 Character Modeling and Animation, author Tereza Flaxman explains how to animate an object on a path and edit the animation timing using motion path keys.

Maya 2008 Character Modeling and Animation: NURBS Surface Creation Tools

Posted In | Magazines: VFXWorld
In this fifth of six excerpts from Maya 2008 Character Modeling and Animation, author Tereza Flaxman explains how to create NURBS surfaces from construction curves, using Maya's Birail and Boundary tools.

Maya 2008 Character Modeling and Animation: NURBS Curve Editing

Posted In | Magazines: VFXWorld
In this fourth of six excerpts from Maya 2008 Character Modeling and Animation, author Tereza Flaxman explains how to edit and rebuild NURBS curves.

Maya 2008 Character Modeling and Animation: NURBS Curves

Posted In | Magazines: VFXWorld
In this third of six excerpts from Maya 2008 Character Modeling and Animation, author Tereza Flaxman provides an introduction to the two basic methods for creating and controlling NURBS curves in Maya.

Maya 2008 Character Modeling and Animation: Controlling Smooth Binds

Posted In | Magazines: VFXWorld
In this second of six excerpts from Maya 2008 Character Modeling and Animation, author Tereza Flaxman explains how to better control the deformation around joints.

Maya 2008 Character Modeling and Animation: Creating a Smooth Bind

Posted In | Magazines: VFXWorld
In this first of six excerpts from Maya 2008 Character Modeling and Animation, Tereza Flaxman explains how to create a smooth bind.