How To Draw Animation: Simplifying Characters for Animation

Christopher Hart continues his series of six tips on how to bring animated characters to life. This month we learn about simplifying character designs so that animation is easier.

Writing The TV Animation Premise

Jean Ann Wright begins a series of articles on writing for animation. Here she outlines the steps to getting started, what to discuss in your first story meeting, and writing, the all important, story premise.

The Early Days at UPA

Posted In | Magazines: AnimationWorld
Gene Deitch, who began his animation career at the UPA studio at its start in 1946, describes the UPA animators' enthusiasm for making "different" films from the established Hollywood cartoon formula.

How To Draw Animation: Facial Wrinkles

Christopher Hart continues his series of six tips on how to bring animated characters to life.

How to Draw Animation: Pushing an Expression

Christopher Hart starts a series of six tips on how to bring animated characters to life.

Sketching on Location: Using Photographs

Posted In | Columns: Vilppu
Renowned drawing instructor Glenn Vilppu continues with his twelfth and final "sketching on location" teaching installment. This month we learn how to use photographs as a reference tool that will make your trip last for years.

Maya Training Solutions

Posted In | Magazines: AnimationWorld, VFXWorld
Don't work in a studio or live next to a school but want to learn Maya? John Edgar Park offers a solution and reviews the best Maya training videotapes around.

Defining a New Vocabulary for Voice Characterization

In the world of international voice dubbing, Jacques Barreau sees the need for a universal vocabulary that will help actors properly place their voices and attain the perfect voice that is needed for a job.

Tips on Becoming an Animation Producer

Becoming an animation producer is no easy task but Gerard Raiti offers a few pointers from the folks at Duck Soup Studios, Renegade Animation and Wild Brain, Inc., on how you can get in the door and start to succeed.

Build Your Own Animation Workstation

Posted In | Magazines: AnimationWorld, VFXWorld
Want to get started creating animation on your own computer? John Edgar Park tells you how to start from scratch. Let's find out how to select and assemble the correct components and then get them working!