Inspired 3D: Planning for Character Setup

Posted In | Magazines: VFXWorld
Michael Ford and Alan Lehman take us through the step by step process of planning the setup of a 3D character. While these steps may sound time consuming the authors assure us it will pay off in the end! The first of several excerpts from the book, Inspired 3D Character Setup.

Concept to Creation: Story and Storyboards

Posted In | Magazines: AnimationWorld | Columns: ctc
Mark Simon continues his series of twelve excerpts from his new book Producing Independent 2D Character Animation: Making and Selling a Short Film, with some helpful advice on storyboarding.

Concept to Creation: Basic Tips

Posted In | Magazines: AnimationWorld | Columns: ctc
Mark Simon begins his series of twelve excerpts from his new book Producing Independent 2D Character Animation: Making and Selling a Short Film, with some helpful tricks of the trade. Includes a QuickTime movie clip.

The Long And The Short Of It

Posted In | Magazines: AnimationWorld
Gene Deitch talks succinctly about why contrast is so essential to not only good animation, but all art in general.

Still Learning After All These Years

Posted In | Magazines: AnimationWorld
Darlene Chan interviews nine leading voice actors and finds out what surprised them most after making it in the business.

The Great Footage Fallacy

Posted In | Magazines: AnimationWorld | Columns: Career Coach
Gene Deitch believes that measuring animation in footage does not help the creative process or make much sense in these global times, therefore, he proposes to make time the global unit of animation production.

Notes from the Underground Part Five — Escaping Muybridge's Curse (Can We?)

Posted In | Magazines: AnimationWorld | Columns: DigitalNotes
Jean Detheux continues his series on the nature of art and draws us to understand that perhaps mimicking reality isn't a true representation of the world.

Voice Over Etiquette — The Book!

Will Ryan reviews Voice Over Etiquette, a new book that teaches the basics of doing voice over work. While focused primarily on the advertising business, the book may offer a few tips for beginning animation hopefuls.

The Mighty Principles of Animation

Posted In | Magazines: AnimationWorld
While the basic technology of animation changed little prior to the advent of the computer, the principles of animation that are used today were all developed in one amazing decade. Gene Deitch explains.

Animation Comedy and Gag Writing

Jean Ann Wright finishes her series on writing for television animation with some tips on how to add comedy and gags to your script.