Where The Recruiters Go
We really try to cultivate relationships with not only the student
services and placement heads at great art schools in the U.S. and
Canada, but we also try to get to know some of the teachers personally.
When we first began the company in 1996, we would teach "Acting
for Animators" workshops at the studio, where we would find a
lot of great and talented animators. As we grow, we always try to be creative and fresh in our search
for talent -- we send our animators to life drawing classes, where
they will meet other potential candidates or we will guest lecture
on Flash animation at various schools and get to spend some quality
time with some potential candidates. And lastly, outside of buying advertising, we go to a lot of film
festivals, conferences and surf to see who is creating fresh and original
content. Andrea Drougas 1. Job fairs at major animation events. Word of mouth is the best method though! Julie Shevach The primary way we find talent is from our current staff recommendations.
Without exception, every key position has been filled from referrals.
We also run ads in regional newspapers for entry level to mid-level
talent. Bill Dennis Essentially, we hire staff for our LA studio through word of mouth.
Although we don't solicit resumes, we sure do receive tons
on a regular basis. Also, the digital side of the business is relatively
small and there really are only a handful of places where digital
artists can hope to find work. I have developed a friendly rapport
with the digital heads of other studios and we often trade info on
performance and availability. As for the studio in the Philippines, our first attempt at hiring
was through paid ads. The animation community is small in Manila and
soon everyone knew that there was a new studio in town. Also, we resigned
ourselves to the fact that there were not going to be many "trained"
digital artists and that we would have to pick people based on work
ethic and attitude and simply train them. These methods have worked out well for both studios. Andrea Romero How Humongous Entertainment would go about hiring an animator... 1. Job listing on AIGA's Website (American Institute of Graphic Artists). Jen Martin Heather Kenyon in editor in chief of Animation World Network.
President, Unbound Studios
2. Advertising in the local animation Union newsletter.
3. Recommendations from the current staff, i.e. word of mouth.
4. Internships (non-paying).
Managing Director, Click 3X
Toonz Animation
Virtual Magic
2. Posting through GAG (Graphic Artists Guild).
3. Word of mouth and networking within the design community.
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