Using Tone To Draw
This
is the tenth in a series of articles on drawing for animation. In
these articles I will be presenting the theory and practice of drawing
as a "how to" instructional series. The lessons are based
upon the Vilppu Drawing Manual and will in general follow
the basic plan outlined in the manual. This is the same material
that I base my seminars and lectures on at the American Animation
Institute, UCLA, and my lectures at Disney, Warner Bros. and other
major studios in the animation industry, both in the U.S. and their
affiliates overseas. If you have not seen the previous lessons starting
in the June
1998 issue of Animation World Magazine, it is recommended
that you do. The lessons are progressive and expand on basic ideas.
It is suggested that you start from the beginning for a better understanding
of my approach.
Indirect Lighting and Modeling Tone Illustrations B, C, and D demonstrate the
fundamental elements of the indirect lighting approach. The part
that is facing you is the lightest and the form becomes darker as
it turns away from you. Notice that I said, "Turns away from
you." The important point here is the angle of the form in
relationship to you. In Illustration C, the outside contour has
also been softened to make it recede even more.
The first half of this manual has been primarily concerned with
creating form using line, emphasizing the need to visualize the
whole form and to draw across the surface of the form to show its
volume. In learning to see spheres, boxes, and cylinders, we focused
on seeing the corners of forms and used these basic visual tools
to help us see the orientation of the forms in space and to draw
them. In reality, we see things primarily in tone, not line. I have
used tone in many of my examples to define the forms without explaining
the usage. In this chapter, and the next two, we will discuss three
distinct methods of using tone. The three approaches, which are
indirect lighting, direct lighting, and atmospheric perspective,
are distinct but generally used in varying degrees together. For
the purpose of teaching, I am focusing on each one as a separate
and distinct approach. As you will see, they can be used as separate
methods though they are generally used together.
The clarity of an edge of a form is defined by what is behind it.
The greater the contrast the clearer the contour. A solid black
object against a white background can appear quite flat without
a light source defining the interior corners and the parts that
come forward (see Illustration A). To create a strong sense of volume
it is necessary to emphasize these internal corners that come forward
and subordinate those that recede back in space.
"What faces you is in light; what turns away from you is
in tone."
What faces you is in light; what turns away
from you is in tone. Another way of thinking about this is to imagine
yourself as the source of light. This use of tone, or value, is usually referred
to as a "modeling tone." We model the form using the tone
to define itself in space in the same way a sculptor does. Since
our main concern is to describe form, you must look at the basic
procedure as a tool rather than a rule. We use the tone to push
the sides back on a form.
Illustration E gives an example of this basic principle. Remember,
it is the angle that a particular surface plane faces that determines
its value (degree of light and dark), not how far away from you
it is.
Let us modify the basic concept now to read: "What faces you,
relatively, is in light; what turns away from you is in tone."
The word "relatively" is very important. Study Illustration
F. This is actually an optical illusion. The forms can be seen going
in or coming out. The parts of the forms that are in light do not
actually face you, but, relative to the forms that are turned more
away, they do. Notice that there is no difference between those
forms that are close to you and those farther away. Of course, in
reality, there is, but for the moment concern yourself only with
the angle that the plane of the form is facing.


























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