Taking the Computer out of Computer Animation
Many of us are enjoying the art form of animating on the computer. No longer are expensive cameras and stacks of drawing paper needed to complete a vision of animated character. For a few hundred bucks we can strive to join the ranks of Pixar or Disney and create our own animated film. With this freedom however we often forget that the computer like everything else that appears to save us time can create as many problems as it solves.
As easy as it is to find a cheap and suitable animation package, its just as easy to set a few keys frames. I see many young students and animators wholl set two or three keys then call home to their mom and say "Hey mom, Im an animator." With that being said we simply state SETTING KEYFRAMES DOES NOT MAKE YOU AN ANIMATOR.
Animation is the study of motion and emotion. Its creating a convincing character that the audience loves or hates. The computer allows animators to do this very well as evidenced by some of the great computer animated films and characters that have come out in the last few years. But not surprisingly the ease at which artists can make characters move is creating a lot of animation that lacks those necessary qualities that makes animation great.
We at Animation Foundation have come together to help animators bypass these common hurdles. We have set out to combine a mixture of traditional animation principles with innovative ways of thinking in order to implement these fundamentals into this ever expanding technology. Over the next few months well be discussing various techniques and tips to help create stronger characters, more believable actions, stronger stories and various other items dealing with the world of animation.
We would like to start this month's article off by talking about the pitfalls of computer generated animation. As the months go by well cover some of the topics discussed this month in greater detail. Lets begin, however, by discussing how the computer can control our animation and in doing so, it can create something that lacks life and believability.
As many of you know, when we set keyframes in our animation software the program interpolates the actions between them. Basically, the "computer" is acting as an in-betweener. This sounds great doesn't it? We can set a few poses then hit the render button and everything is moving around. Were animating right? Not so fast.
This is where the computer starts to take control over the decisions WE should be making. The machine wants to create those in-between poses, but its not considering things like physics or motion and it is certainly not smart enough to understand human emotion. Its basically doing what computer's do best... its finding the fastest way to solve the equation. It's moving our characters from point A to point B as well as it knows how. This more often than not isnt the result we are looking for.























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