Pulling Yourself Together: The Professional Portfolio
I frequently receive inquiries from students
and young animation professionals regarding the types of skills they
need in order to work in the animation industry. Like most industries,
the animation world changes to keep pace with innovations in technology
and shifts in the market place. I occasionally call friends in Los
Angeles for an update on trends. I put in a call recently to Frank
Gladstone, head of Artist Development at DreamWorks SKG Animation,
to talk about a few of the "golden questions" these folks are asking.
Frank has been working as a professional animator, producer, director,
writer and teacher for more than twenty-five years. From 1973 to 1989,
he managed his own award-winning studio, Persistence of Vision, Inc.,
producing commercials and educational films, and has since worked
for the feature animation divisions at Disney, Warner Bros. and DreamWorks.
Besides his studio credentials, Frank has spoken on animation at schools
and institutions around the country, in the Caribbean and Europe and
has taught various animation and cinematography courses for the University
of Miami, VIFX, Cinesite, UNICEF, Gnomon School of Visual Effects
and UCLA. Frank has designed courses and helped train literally hundreds
of people who work in the animation industry. So, he definitely has
a feel for what the industry is looking for, and as always, Frank
was honest and to-the-point. Larry Lauria: What should portfolios contain? Frank Gladstone: Portfolios should contain life work, beautiful
drawing and excellent design. Every studio has the ability to bring
up people and nurture them. But unlike the heydays of the early 90s,
when studios ran internships, a candidate now has to have a specific
genius in a given area to get serious consideration. The portfolio
should give some indication of strength in the particular area in
which the applicant desires to work -- animation, character design,
layout, background, 3-D work, etc. It is also very important to include
a resume and cover letter with any portfolio submission. A videotape
reel is a plus if the work looks professional. Portfolio no-nos: Copies of cartoon characters, especially established
characters, drawings from photographs. LL: Which basic skills should a student possess? FG: Very good life drawing -- displaying the structure of
figures (forms) in space -- and a knowledge of line. Focus on basic
skills, be able to draw well, to render a three-dimensional figure
on a two dimensional surface. Demonstrate the ability to stage and
compose subject matter within a framed area. A sketchbook is a must -- filled with studies that display the thought
process. Quick drawings which show the ability to describe forms using
the most basic gestures. Always strive to be an observational artist...be able to represent
different design styles...to be a chameleon of sorts. Keep in mind that, even in digital animation (excluding purely technical
areas), it is always a bonus if the fundamental, traditional artistic
skills are there. Artistic flexibility is an important element. Students
need to stretch themselves.
























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