Lighten Up with LightWave 3D 8

From Peachpit Publishing, VFXWorld has an excerpt from its newest book, Lighten Up with Lightwave 3D 8.
Posted In | Magazines: VFXWorld

Need to learn LightWave 3D fast? Try our Visual QuickStart Guide! It's the fastest, easiest, most affordable way to get up and running quickly with the high-end 3D modeling program. In this brief excerpt, you'll learn why proper lighting is key to creating realistic animation and how to turn on the lights in your own LightWave 3D projects.

Creating a beautifully rendered shot in LightWave often depends on properly lighting the scene. Hyper-accurate modeling or near-lifelike animation won't matter much if the final rendered image is flat and unrealistic. This kind of eyesore can totally ruin a well-designed shot. A light not only illuminates space, it also adds shadows and more importantly, depth. While hard lights produce sharp, crisp shadows, soft lights produce much warmer, smoother shadows. Using a combination of these lights with the right placement and color can properly set the mood of the image, call attention to or away from something, show distance and even illustrate the passing of time.

Lights and Lighting Effects
Experienced users consistently refer to LightWave as a "virtual set." This is never truer than when we're discussing the complexities of lighting a scene. The designers of LightWave have tried to make each different light look and act just asit would in the real world. This attention to detail makes the lights very easy to use and understand.

LightWave has five different types of lights to choose from:

Distant: A global light that emits at an angle, but affects all the objects in a scene, regardless of position. This light source acts much like sunlight.

Point: Emits light in all directions (omnidirectional) from the designated point, much like an ordinary light bulb.

Spotlight: A highly directional conical light source that can produce nice, smooth shadows at the edges. This works much like the stage light (of the same name) or a flashlight.

Linear: A sizable line that emits light from everywhere but the ends, producing soft shadows, much like a fluorescent light.

Area: A sizable card that emits light from both the front and back, but not from the edges. This works like a large, diffused fluorescent ceiling light.

By using a combination of these lights, you'll be able to re-create anything from a natural outdoor setting to an artificially lit room.







Comments

  No comments. Be the first to comment below.


Post new comment

The content of this field is kept private and will not be shown publicly.
  • Web page addresses and e-mail addresses turn into links automatically.
  • Allowed HTML tags: <a> <em> <strong> <cite> <code> <ul> <ol> <li> <dl> <dt> <dd>
  • Lines and paragraphs break automatically.
  • Use <!--pagebreak--> to create page breaks.

More information about formatting options

CAPTCHA
This question is for testing whether you are a human visitor and to prevent automated spam submissions.