The Official Luxology modo 301 Guide: Using Background Layers as Reference
This month, VFXWorld continues excerpting a series from the Thomson Course Technology book The Official Luxology modo 301 Guide, which will give VFXWorld readers a chance to build, layer, model, animate, texture and render with modo. Skills are taught using projects that take the reader from simple modeling to complex tasks, taking advantage of various tools and options along the way.
So far what you've done is fairly straightforward. You've not modeled anything outrageous or award-winning. But what you have done is build in layers, which is a key operation for just about anything you do in modo. Each layer is part of an overall scene, and that means you'll need to reference the other layers to line things up for the final render. This section will quickly show you how to work with multiple layers as reference.
Note: To stay organized, right-click on the new mesh in the Items tab to rename it. Instead of Plane, rename the object to Post-it Note.

![[Figure 2] Using the Transform tool is a great way to position objects](http://www.awn.com/files/imagepicker/1/luxo02_ModoGuide-Ch6-20.gif)























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