Poser 7 Revealed: Create Advanced Materials
This is the next in a new series of excerpts from the Thomson Course Technology book Poser 7 Revealed: The e frontier Official Guide. In the next few months, VFXWorld readers will develop the skills needed to create, render and animate scenes and projects using the amazing tools offered by Poser 7. We will offer step-by-step tutorials for each task, followed by projects that allow readers to apply each new skill.
What You'll Do To create advanced materials, select the Advanced tab at the top of the Shader Window to open the Advanced Material panel. Within this panel, you can select and edit the various nodes, link nodes together, and create new nodes. All nodes plug into the root node that is applied to the selected object. Learning to work with material nodes is the key to creating complex materials.
Selecting and Moving Nodes
In this lesson, you learn how to create advanced materials.
The Shader Window is an open space for positioning and connecting material nodes. Click a node to select it. The selected node can be moved to a new position by dragging its title bar. You can select several nodes at the same time by holding down the Shift key and clicking on their title bars. You can also select all nodes by clicking the pop-up menu in the upper-right corner or by right-clicking in the Shader Window and choosing the Select All command.
The root node is titled PoserSurface, as shown in Figure 1, and is always the final surface that is applied to the material group. The root node has no Output value. Different root nodes exist, depending on the type of item that you can create a material for. Poser includes four root nodes:
Changing Material Attribute Values
The root node includes many values that you can edit. Some of these values have color swatches, others have numeric values, and some are merely check boxes. Next to some of the attributes is a question mark button. Clicking this button opens a window providing some help with the attribute. The attributes found in the material/hair root node include the following:
Diffuse Color: Defines the surface color of the object.

























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