Maya Plugin Power: The Wakes of Loch Ness

In the latest excerpt from Maya Plugin Power, author Mark Jennings Smith explains liquid simulations using Next Limit's RealFlow plug-in.
Posted In | Magazines: VFXWorld

Select the Nessie model and open the RealWave tab in the Node Params window. Tweak the parameters as shown in Figure 7 and run the simulation again. This should give a more sophisticated-looking wake as shown in Figure 8.

At this point, we should be reasonably happy with the results of the simulation. The data we need for use in Maya are minimal, and we really only need the surface deformation of the RW. Pressing F12 brings up the Export Central window, where we will focus on the REALWAVE listing. Clicking the tiny + sign before it opens up a list of formats that RW data may be saved as. Select the .bin format and change the Name/Prefix in the File Name options box to the right in the Export Central window to Loch_Ness. This is the format we will use to import back into Maya. Figure 9 shows the Export Central window with the proper data selected for this exercise.







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