Maya Plugin Power: The Wakes of Loch Ness
Right-click on the model again and keyframe this position, as shown in Figure 4.
Running the simulation now should yield a result, although it may be slight. This can be tweaked to give us the look we need. We can add a small amount of fractal disturbance to the water. Right-click on the Loch_Ness listing in the Nodes panel. Select Loch_Ness > Add Wave > Fractal as shown in Figure 5. The fractal wave will displace the wave with a complex fractal pattern. This fractal has several parameters for adjusting its weight, height, speed, slope and octaves. Another type of wave is the spectrum wave that generates sinusoidal waves with varying frequencies, scale, and number of samples. Think of this as ripples in a sine pattern. Another type of wave is a control points wave. This wave allows the users to select vertices in the wave mesh that move up and down. Waves emanate in an ever expanding set of circles from the control point vertices like a stone thrown in a still pond. These waves propagate. Select the newly created Fractal01 node from the Nodes panel and adjust its parameters as shown in Figure 6 of the Node Params window.
![[FIGURE 3] (left) Nessie keyframed at frame 0 on the far left of RW plane. [FIGURE 4] Nessie keyframed at frame 200 on the far right of RW plane.](http://www.awn.com/files/imagepicker/1/03-04-Figures.jpg)
![[FIGURE 5] Adding a fractal disturbance makes the wave movement more realistic.](http://www.awn.com/files/imagepicker/1/05MayaPluginPower-fig5-38.jpg)
![[FIGURE 6] Adjustment of the Fractal01 node parameters.](http://www.awn.com/files/imagepicker/1/06MayaPluginPower-fig5-39.jpg)























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