Maya Plugin Power: Shave and a Haircut

In the latest excerpt from Maya Plugin Power, author Mark Jennings Smith shows us how to use the Shave and a Haircut plugin to create a stylish hairy look for a bird.
Posted In | Magazines: VFXWorld

Load bird_2.mb from the companion DVD in the Chapter 3 folder. This is our scene up to this point. Shave and a Haircut has tools aptly named Brush and Cut.

Tip: The bird model is faceted partly because it was built in another program. It is always better to work with lower-resolution models. Smoothing the polygons of the models smoothes our bird’s skin out. Shave and a Haircut adapts to new geometry by adding hair guides as needed.

This is where the virtual barbering takes place. Go to the Shave menu shown in Figure 8 and select Shave > Brush Tool. Select the option box as well. This brings up a small set of Brush functions in the Attribute Editor, as shown in Figure 9. The six Brush functions operate on the hair guides in some very helpful ways. Select the Translate Brush. This is all we will deal with at this point.

Experimentation with all the brushes is the key to styling the perfect coif. Brushing virtual hair in Shave and a Haircut is a very interactive procedure. It would be difficult to convey how to do this in still images. Figure 10 is a frame of a movie file that shows how to tame the bird's mangled mane. The red circle in Figure 10 is the Brush. It is very similar to a typical Maya Brush. You can change the Brush size interactively by holding down the B key and dragging the mouse right and left. Play brushup_bird1.mov from the companion DVD in the Chapter 3 folder. As shown in the movie, it doesn't take long to wrangle the hairs. Figure 11 shows a before-and-after of the quick styling. With a little practice, it becomes quite easy to design a great look for whatever beast you are working on. The difference is how you utilize the other Brush tools available.







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