Maya Plugin Power: Shave and a Haircut
With the hair polygons selected, it's a simple matter of creating a hair node for them. Go to the Shave and a Haircut menu on the Maya menu bar. Select Shave > Create New Hair, as shown in Figure 4. This brings up a library of preset hair types to choose from (see Figure 5).
Select redhead from the presets. The bird model now looks something like Figure 6.
The node shaveHair1 is visible and selectable from the Hypergraph or the Maya menu bar. The Shave and a Haircut's Shave Select menu, shown in Figure 2, lists all available hair nodes. It is focused for quickly selecting the proper node to work with. Hair is not the only item generated with a hair node. Spline curves called guides appear evenly spaced on the hair surface.
Select the hair node shaveHair1. In the Attribute window, under the Hair Display tab, the guides may be toggled on and off. Let's toggle the guides for shave-Hair1, as shown in Figure 7. Hair guides are a nifty solution for handling large numbers of hairs. These guides provide a little order in the chaos of a bad hair day. Our bird looks as though he fell victim to a cartoon electrocution. Let's style his hair more appropriately. Save your work.
![[Figures 4, 5] Shave and a Haircut's menu selection for creating a new hair node (left). The pop-up window with preset hair types (right).](http://www.awn.com/files/imagepicker/1/mayaplug0405_MayaPluginPower-fig4-5.jpg)
![[Figure 6] Hair now appears from the model and is clearly represented in the Outliner window.](http://www.awn.com/files/imagepicker/1/mayaplug06_MayaPluginPower-fig6.jpg)























Post new comment