Learning Maya 7: Set Up and Animation — Part 2
In this final lesson from Learning Maya 7, you will learn how to freeze transformations, sculpt surfaces by painting with Artisan, use different brush operations, create blend shapes, add custom attributes, create locators and use Set Driven Keys.
Sculpting the Orb When freezing transformations, all the translation, rotation and scaling attributes for the selected nodes and their children are frozen and set to their default values.
You will now use the Artisan Sculpt Tool to create a crashed looking orb. You will first group and duplicate the orb in order to have two copies to use later for the blend shape deformer. Feel free to use your previously saved orb or continue with 10-texturedOrb.ma.
1. Before starting the orb set up
It is recommended to establish a good scaling for the orb and freeze its transformations before establishing a final set up. Since the modeling and texturing construction history is no longer required, make sure to also delete all the history.
Note: If you wait too long before deleting unwanted construction history, you might eventually get stuck with it, which will slow down your scene. Since the blend shape deformer will be part of the construction history, deleting the history after this point will also get rid of the deformer.
2. Duplicate the orb
Later in this lesson, you will be using the blend shape deformer, which will require one untouched orb and another one to deform.
























Post new comment