Learning Maya 7: Rendering Features — Part 2
In this lesson, you will set up materials and textures for the orb. You will explore the makeup of a typical shading network, including its material node and any texture maps.
This lesson will make extensive use of the Interactive Photorealistic Renderer (IPR) found in Maya. This tool allows you to create a rendering of the scene that can then be used to interactively update changes to the scenes lighting and texturing. You will see how fast and intuitive it is to texture in Maya using IPR.
In this lesson, you will learn h ow to render a region; how to display snapshots; how to open and save your rendered images; how to display an images alpha channel; how to set up the IPR; how to make connections in the Hypershade; how to enable High Quality Rendering in a viewport.
IPR
To give you access to interactive updating capabilities, you will set up an IPR rendering. An IPR rendering creates a special image file that stores not only the pixel information about an image but also data about the surface normals, materials and objects associated with each of these pixels. This information is then updated as you make changes to your scenes shading.
For IPR, you can use the best settings if desired. Your initial IPR rendering will be slower but the interactive updates will still be fast.
Now what seems to be a regular rendering of the scene appears. Notice the message at the bottom of the Render View saying Select a region to begin tuning.
1. IPR set up
2. IPR render

























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