Learning Maya 7: Rendering Features — Part 1
In this lesson, you will set up materials and textures for the orb. You will explore the makeup of a typical shading network, including its material node and any texture maps.
This lesson will make extensive use of the Interactive Photorealistic Renderer (IPR) found in Maya. This tool allows you to create a rendering of the scene that can then be used to interactively update changes to the scenes lighting and texturing. You will see how fast and intuitive it is to texture in Maya using IPR.
In this lesson, you will learn how to render a region; how to display snapshots; how to open and save your rendered images; how to display an images alpha channel; how to set up the IPR; how to make connections in the Hypershade; how to enable High Quality Rendering in a viewport.
Render View Features Notice a slider bar appears at the bottom of the Render View.
You are now ready to test render the orb. In this section, you will experiment with the Render View features, such as snapshots, image storage and region rendering. You can continue with the file you were using previously, or open 11-texturedOrb.ma.
1. Panel set up
Note: You can change the size of the panels by click+dragging on their separators.
2. Keep and remove image
When test rendering a scene, it is good to be able to keep previously rendered images for comparison with the changes you implement.
This will reuse that same texture file but for incandescence. Incandescence will give the illusion that the numbers of the texture are glowing.
This will remove the currently displayed image stored earlier.
Note: You can keep as many images as you want in the Render View. The images will be kept even if you close and reopen the Render View window.

























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