Learning Maya 7 | Foundation: Polygonal Orb — Part 3
This is an excerpt in a series from Learning Maya 7 | Foundation by Marc-André Guindon and Cathy McGinnis from Alias|Learning Tool.
Adjusting Proportions Doing so will change the amount of subdivisions in the lattice deformer, which in turn adds more lattice points to deform the surface with. This will allow more control over the deformations.
Sometimes when modeling, you sit back and look at your work thinking you could improve the proportions of the model. An easy way to change the proportions of a model is to create and modify a lattice box deformer. A lattice surrounds a deformable object with a structure of points that can be manipulated to change the object's shape. Once you are happy with the new proportions, you can simply delete the history, thus freezing the deformations on the models.
1. Create a lattice box
S Divisions to 3;
T Divisions to 3;
U Divisions to 3.
2. Deform the lattice box
3. Lattice influence
Right now, the lattice box deforms the orb using only one section defined by the lattice points. This means that if a geometry vertex is in a section of the lattice, none of the surrounding sections will affect it. If you want a smoother deformation across the lattice, you need to increase the lattice influences.
Local Influence S to 3;
Local Influence T to 3;
Local Influence U to 3;

























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