Inspired 3D: Planning for Character Setup
Neutral Model Pose
The truth is, the pose should fit the needs of the character and its ability to perform effectively for all aspects of the production. Here are a few guidelines to start with:
A well thought-out default pose for the character model is critical for the members of the entire production team to be able to perform the tasks that are assigned to them. That said, it is ironic that no two members of a production team can ever agree on the same pose. The art director likes to see a model in an action pose such a pose gives a better representation of what the character will look like in a shot. The texture painters usually want all the limbs straight, up and out away from the body so that they can see and paint the areas under the arms; having the maximum stretch of the vertices allows them to set the resolution of the textures at their most stretched state, as well. The character TD wants a model that is light-weight and easy to deform. Everybody has an opinion and we havent even asked the modeler who will actually build the geometry!
Our character has his arms slightly more forward than many other neutral poses we did this because our character will be spending the majority of his time with his arms forward at a desk. The closer your default pose is to the natural position in which you will see your character, the better the deformations will be in that pose; but keep in mind, you must still be able to obtain all the other possible poses you expect from going over your scene plans and storyboards.

























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