Inspired 3D: Planning for Character Setup
This is the first in a number of adaptations from the new Inspired series published by Premier Press. Comprised of four titles and edited by Kyle Clark and Michael Ford, these books are designed to provide animators and curious moviegoers with tips and tricks from Hollywood veterans.
The following excerpt focuses on analyzing the geometry, which is the first step in planning for character setup.
Planning Ahead
You must consider many issues when beginning to rig a character. Decisions you make regarding the character may be just a matter of personal style or opinion, while others can greatly affect the process of implementing the character into the production pipeline.
Analyzing the Geometry
The geometry of a character is often referred to as the model. Aspects of the model to consider before beginning work include the type of surfaces being used, resolution and distribution of points across the surface, the pose of the model, and the symmetrical construction of the final geometry.
Surface Type
The geometry that youll be using for your character is one of the most important factors to your success. Taking a closer look at the concept designs and/or the finished geometry with which youll be working will help you make decisions concerning the job in front of you.
When you first sit down to create a rig for a character, one of the first questions you should ask is: What type of surface am I dealing with? Your characters geometry is one of the most important elements in the creation of your character, so pay attention to the type of surface youll be using for your geometry. In this section, well discuss two types of surfaces: NURBS and polygons. These are two of the most popular types of surfaces used in film, game and commercial productions.

























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