How To Draw Animation: Simplifying Characters for Animation

Christopher Hart continues his series of six tips on how to bring animated characters to life. This month we learn about simplifying character designs so that animation is easier.

My book, How to Draw Animation, has found its way into many animation classrooms. So I was delighted when the people at Animation World, a Website I frequent, asked me if they could reproduce some of the art from the book. My aim in creating the book was to marry art instruction with appealing characters. Appealing characters lie at the heart of animation; and it always struck me that unless you create great characters, it's pointless to put so much energy into making them move. If you are interested in learning more about character design (both cartoony and semi-realistic types), as well as in creating fluid, convincing motion based on fundamentals and more advanced techniques, then give these pages a look. Although the examples given are of 2D animation, the same principles may carry over to 3D.

Last month we covered "Facial Wrinkles," now we are going to move on and consider some design features that make sense when it comes time to start animating.

The wolf is a popular shaggy old villain. But you'd give the other animators heart attacks if you asked them to animate every ruffle of fur for hundreds, if not thousands, of drawings. And, the producers would shoot you, because the process of drawing all that extra fur would add up to many more hours of labor and, therefore, many more dollars.

While you shouldn't edit yourself when designing a character, once you've created it, see if you can simplify the character without destroying its personality.

How to Draw Animation by Christopher Hart. New York, New York: Watson-Guptill Publications, a division of VNU Business Media, Inc., 1997. 144 pages. ISBN: 0-8230-2365-6 (US$19.95)

Christopher Hart has written and illustrated many successful "how to" cartoon and animation books for Watson-Guptill, in addition to writing for many studios and networks like NBC, Showtime, 20th Century Fox, MGM and others. He is also the author and on-screen host of a popular art instruction CD-ROM series. Hart has worked in animation, comic strips (Blondie), and magazines, including contributing regularly to Mad Magazine.

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Comments


I am a student who has just started in the fanastik world of AnimaTion........but 4 the most part i have encountered nothing but EGO-tistical animators they are either stuck on them selves or thnk they know it all ...from what i gather in Mr.Hart's book he is showing a way to teach the underling animators how to be effective ...in order to meet deadlines,i found Mr.Harts book to be enjoyable and also informative, i found his drawings to be excellent,and would like to be like him and/or the other great animators before me.
L Vadea (not verified) | Thu, 10/31/2002 - 01:00 | Permalink
The one thing you forgot in your "simplifying" technique is what ANIMATES and what shapes and forms move best. The best designed characters ever created for animation were Disney's Seven Dwarves, because they were worked over until every inch of them moved fluidly in animation. Since then, people in the industry have gotten so obsessed with design that they put sharp angles all over the place in their designs - like in your wolf drawing - that slow up the fluidity in their animation. This is one of the main reasons we'll probably never see spectacular animation like Bill Tytla's animation on Stromboli ever again in mainstream animation. Animators and producers are too busy doing pretty little drawings to impress each other. Even your "simplified" drawing of the wolf was far, far too anal.
Ed Grove (not verified) | Mon, 07/08/2002 - 00:00 | Permalink

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