How To Draw Animation: Shoulder Motion
My book, How to Draw Animation, has found its way into many animation classrooms. So I was delighted when the people at Animation World, a Website I frequent, asked me if they could reproduce some of the art from the book. My aim in creating the book was to marry art instruction with appealing characters. Appealing characters lie at the heart of animation; and it always struck me that unless you create great characters, it's pointless to put so much energy into making them move. If you are interested in learning more about character design (both cartoony and semi-realistic types), as well as in creating fluid, convincing motion based on fundamentals and more advanced techniques, then give these pages a look. Although the examples given are of 2D animation, the same principles may carry over to 3D.
Last month we covered "Acting and Dialogue." This month I am going to conclude with a look at shoulder motion
a frequently misunderstood concept.
The motion of the shoulder is often misunderstood. The chest is not a square box with the arms sticking right out of the corners, no matter which way the figure is reaching. Amazingly, the only point where the shoulder bones actually connect to the main skeleton is at the spot where the clavicle, or collar bone, meets the sternum, or breast bone (see illustration above).


























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