How To Draw Animation: Shoulder Motion

Christopher Hart concludes his series of six tips on how to bring animated characters to life. This month Chris reveals an often misunderstood aspect of animation -- shoulder motion.

My book, How to Draw Animation, has found its way into many animation classrooms. So I was delighted when the people at Animation World, a Website I frequent, asked me if they could reproduce some of the art from the book. My aim in creating the book was to marry art instruction with appealing characters. Appealing characters lie at the heart of animation; and it always struck me that unless you create great characters, it's pointless to put so much energy into making them move. If you are interested in learning more about character design (both cartoony and semi-realistic types), as well as in creating fluid, convincing motion based on fundamentals and more advanced techniques, then give these pages a look. Although the examples given are of 2D animation, the same principles may carry over to 3D.

Last month we covered "Acting and Dialogue." This month I am going to conclude with a look at shoulder motion…a frequently misunderstood concept.

The motion of the shoulder is often misunderstood. The chest is not a square box with the arms sticking right out of the corners, no matter which way the figure is reaching. Amazingly, the only point where the shoulder bones actually connect to the main skeleton is at the spot where the clavicle, or collar bone, meets the sternum, or breast bone (see illustration above).







Comments


OH MY GOD!!! chris how the hell don't you have your own site??? i mean you have published how many books and your still not on line??? love your stuff bi the way. TJ
Trinity Jones (not verified) | Sat, 10/01/2005 - 00:00 | Permalink
sir ur way of teaching is excellent. well m very keen to purchase ur book how to draw animation but i tried in delhi but nobody knows this book actually i m a graphic designer having a great interest in animation thats why sir ur article is very good so please get me out of thjis probmem asap.
manoj jain (not verified) | Tue, 03/04/2003 - 01:00 | Permalink
A very good short and sweet explanation of the shoulders. I would simply add also for students and pros alike not to simply comsider the shoulders the same as hips. It is pointed out in animation books how we sometimes counter our balance with shoulders and hips countering each other. I think this has lead to some confusion. Unlike the shoulders which can move independantly while "parented" by the rib cage, the hips are a totally fused rigid axis. We can shrug and move one shoulder but if I lift a leg standing my other leg will counter.
Gerard de Souza (not verified) | Fri, 10/11/2002 - 00:00 | Permalink

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