Concept to Creation: Crewing Up

Mark Simon continues his series of twelve excerpts from his new book Producing Independent 2D Character Animation: Making and Selling a Short Film. Every independent needs help…this month Mark runs down ways to obtain a crew that won’t just help, but excel.
Posted In | Magazines: AnimationWorld

This is the third in a series of 12 excerpts from Mark Simon’s book, Producing Independent 2D Character Animation: Making and Selling a Short Film. This book is a full-color concept-to-pitch guide that teaches animators, students and small studios the art and business of producing short, cel animation films. Animation producer Mark Simon has detailed the process in an accessible how-to manner using his award-winning series, Timmy’s Lessons In Nature, as a guide. This 432-page book contains over 600 full-color images, interviews and a CD-Rom containing sample animation, animatics and sample softwares described in the text.

One of the tricks to doing independent production is attracting enough people to help. The other trick is completing all the work and accomplishing the desired quality. This is where the producer has to be both a salesperson and a motivational speaker. You need to be able to inspire people to believe in your vision and to feel that they are an important part of the project. People tend to do better and more creative work when they feel responsible and have a sense of pride in what they are doing.

Medium to large animation houses have staffers who can work on in-house projects between paying jobs. It often inspires staffers if you allow them the freedom to work on their own projects at work, as long as it doesn’t interfere with delivering to clients. Smaller animation houses and independents do not have this luxury though, and they will have to make deals with outside artists to get the project done. Even larger companies may not have staff available for every aspect of production, such as custom music and sound effects.

Audio and music are extremely important in helping make animations come to life. You can produce these yourself with available programs, or you can try to make a deal with a person or company to help you out.







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