Mind Your Business: Where Artists Fail

You’re an artist. You care about your work. You treat your clients with more dignity than they probably deserve. You deliver your projects on time (you do deliver on time, don’t you?)
Is that enough? Nope. This is where most artists fail.
Actually, I’ll qualify that. This is where most young artists fail and far too many established artists haven’t learned, even after repeat problems.
This failure is from being lazy and taking modern technology for granted.
The failure I’m talking about is proper follow up when you deliver a project. Follow up, or in this case a simple phone call, at every stage is important.
Let’s say you finish a phase of a project. You attach it to an email and pop it off to your client. Sending a client an email with an attachment is just the first step. Unfortunately most people stop there, and that’s where they fail. And it will bite them in the ass over and over.
Don’t be lazy. As soon as you hit ‘send’, call your client. Tell them you emailed them the art for notes and/or approval. Don’t expect that:
- Your client sits by their email waiting for the art from you
- Your client checks their email as often as you do (when you should be working)
- The email will ever arrive (or didn’t end up in SPAM)
Who gets blamed when the client doesn’t get that email you sent? You do.
When I put an artist on a project, that last thing I want is to get a call from the client wanting to know what is taking my artist so long. Most of the time when I get that call, I then call my artist only to find out they had delivered the art already, and sometimes early. The problem is they never called the client to tell them to expect and look for the email.
When your client knows to expect something, they know you have delivered. They know to look for it right away. They can track down the problem if they don’t get it. They can call you right away if there is a problem or they didn’t receive it.
It drives me CRAZY when people make assumptions like assuming the client got the file. NEVER assume. Communicate with your client. Tell them when you send a file. Hey, they may get back to you quicker too. Wouldn’t that be nice?
I know everyone relies on email and texting and messaging. Tough shit. Get on the phone and talk to your client. It will avoid and solve many, many potential problems before they become problems.
That said, some clients will still screw it up and try to blame you.
A few weeks ago I was boarding a series of commercials for an agency. Each time I sent a part of the boards to the creative director I would call him and let him know to look for the email.
On a Wednesday they added two more spots. I told them I would get them done by midday on Friday. I delivered the first spot by lunch on Thursday. I called my client and he approved the boards. Then I was able to finish the second spot early and delivered it Thursday afternoon. I called my client again and told him he had the final boards in his email. He thanked me for getting it done so quickly.
Then on Friday afternoon I was working on another gig and I got an email from my previous client asking how I was doing on that last spot and when I could deliver it to him since they had been expecting it for hours.
I couldn’t believe it.
But I got on the phone with him and reminded him that he already had the final boards and we had spoken about it the day before. After a slight silence, he said, “Oh, yeah. That’s right. Sorry.”























this is one of the dumbest animation articles I have ever read. As a veteran of this business the advice is based on sheer stupidity...enough already AWN.
get someone with a background to inform the people
"how about something sensible"; Since when is client relations not "sensible"?
"That's a producer's job"; It may be the producers job to interact with the client but from the article the artist didn't even go as far as to inform the producer. If there has been established hierarchy then that should followed, if not, what’s wrong with artist contacting the client when something is sent?
"NEVER, NEVER, EVER Deliver ON TIME OR EARLY"; Clients have the reasonable right to expect things when you say you will deliver them. Something that should have discussed before accepting the job. If problems arise and the time needs to be moved then would be discussed. By your comments, you are exactly who I would not want to work with. You are the type that the article addresses "how laziness" can cause failure.
that's probably the dumbest thing i've ever heard
this is too simplistic an article...
how about something sensible like how to write a deal memo. Most artists need to set the parameters with their client even before the job begins...
I LOL'd
So you "put an artist on a project" and expect them to be in direct contact with the client about schedule and deliverables?
That's a producer's job, not an independent contractor's. If you're producing the project it's YOUR responsibility to make sure all the involved parties have the proper information. It's YOUR job to traffic what the artist creates.
uhh this article starts off wrong:
NEVER, NEVER, EVER Deliver ON TIME OR EARLY.. Always deliver LATE.. from the very get go(its all about conditioning).. during production tell a client you will have the first proofs in an hour.. and then wait a day to deliver.
why deliver late? because clients never pay full for their projects anymore or sometime will try not to pay at all.. so not worth your time to kill yourself on it.
THE KEY IS CONDITIONING... if you condition them that they will receive stages of the project late and later then by the time the project is due.. you can be out drinking with friends and they will not expect it on due date...
The best thing you can do is to condition clients to not be upset that work will always be late... and trhe best is to let them really get it in their mind.. by always setting up delivery on friday and then party on the weeekend work the following monday and tuesday and send them it on the Wensday AFTER the friday you told them they would get it.
What a stupid and pointless article!
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