Victoria Alonso Talks VFX Production, Marvel and The Avengers

Posted In | Magazines: VFXWorld | Site Categories: 3D, CG, Films, People, Technology, Visual Effects
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Marvel's Exec-VP of visual effects and post production talks about the pressures of co-producing massive vfx-driven films like Iron Man 2, Captain America, Thor and The Avengers.

Wrath of the Titans: Giving Strength to Kronos

Posted In | Magazines: VFXWorld | Site Categories: 3D, CG, Films, Technology, Visual Effects
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Method Studios VFX supervisor Olivier Dumont walks us through the complex building of Kronos and the Underworld for the Clash of the Titans sequel.

Autodesk 2013 DCC Software: Greater Interoperability

Posted In | Magazines: AnimationWorld | Site Categories: Business, CG, Events, Technology, Visual Effects
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Bill Desowitz reports increased cloud computing and further optimization from last week's Autodesk summit.

The Hunger Games: A VFX Blood Sport

Posted In | Magazines: VFXWorld | Site Categories: CG, Films, Technology, Visual Effects
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VFXWorld spoke to VFX onset supervisor Sheena Duggal about the latest blockbuster.

Richard Lewis Takes On the Pipeline

Posted In | Magazines: VFXWorld | Site Categories: Business, CG, Technology, Visual Effects
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The PipelineFX CEO dishes insight on render farm management, pipeline efficiency and people’s wishful thinking about cloud-based production support.

The Infinite Animator, Remastered: iotaCenter and The Adam K. Beckett Project

Posted In | Magazines: AnimationWorld | Site Categories: 2D, Art, People, Short Films, Technology, Visual Effects
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Adam Beckett’s tragically short career as experimental animator and budding effects master are celebrated in a collection of his restored films.

Animation Director Hal Hickel Talks ILM and Rango

Posted In | Magazines: VFXWorld | Site Categories: 2D, CG, Films, People, Technology
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The animation director of ILM’s first fully animated feature film talks design, budget, pipeline and fear. Not necessarily in that order.

Digital Painting Fundamentals with Corel Painter 12: Draw What You See - Part 2

Posted In | Magazines: AnimationWorld | Site Categories: Art, Education and Training, Illustration, Technology
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In the final excerpt from the second chapter, Rhoda Draws talks about drawing what you see.

A Splash of Mocha in Your Pipeline?

Posted In | Magazines: VFXWorld | Site Categories: 3D, CG, Films, Technology, Visual Effects
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Find out how TRIXTER tackles complex CG and stereoscopic 3-D feature work with a little help from a “tasty” motion tracking program called mocha.

John Carter: The Original Space Adventure

Posted In | Magazines: VFXWorld | Site Categories: 3D, CG, Films, Technology, Visual Effects
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Go behind the scenes of Andrew Stanton's first live-action feature and long-awaited Edgar Rice Burroughs adaptation.