Dotcomix: Capturing Animated Motion On The Net

Using proprietary motion-capture software and creative partnerships, Protozoa’s DotComix is quickly becoming a force on the Internet. Lee Dannacher offers an inside peak.

The Independent Internet

Heather Kenyon reveals that whether used by established filmmakers or up-and-coming youngsters, the Internet is proving to be a very versatile tool helping everyone gain a little more freedom and independence.

Shockwave.Com: Fun and Games on a High-Flying Hub

Lee Dannacher goes behind the scenes at shockwave.com, Macromedia’s spin-off entertainment destination, which is now defining the front edge of seriously fun web animation and interactive fare.

Walking With Dinosaurs

Eric Huelsman predicts that Walking With Dinosaurs will be hailed as one of the most scientifically significant technological benchmarks in broadcast television for many years to come. Here's why...

10 Questions with Edwin Catmull, Super Genius

To introduce the March 2000 Production Technology issue, Edwin Catmull, Executive Vice President and Chief Technology Officer of Pixar Animation Studios, takes the ten question challenge.

All This and 230M MIP-Mapped Textels/Sec, Too

Posted In | Columns: Dr. Toon
I get fliers...I get phamplets...I get emails about all the amazing technology available to today's animators. And while I can't use any of it, we can all appreciate how new technology is making bringing `toons to life more easy.

Animation Look-A-Likes: Mobilux Lumia and Other Real-Time Technologies

Beginning in the late `50s there was an inspired flow of clever techniques that seemed like animation, but really weren't. These cartoon look-a-likes were shot in real-time and not frame-by-frame. Howard Beckerman takes a look back on a few of these fleeting methods.

The Genuine Aardicle

The most famous stop motion studio in the world -- Aardman Animations -- is poised and ready for even greater success. Wendy Jackson Hall reports.

The Future Of Motion Capture Animation: Building The Perfect Digital Human

Digital humans are right around the corner according to Giant Studios and Webbie Tookay couldn't be more delighted. Laura
Schiff explains. Contains Quick Time movie clips!

CG 101: A Computer Graphics Industry Reference

Paul Younghusband reviews CG 101, a general, but detailed, book which covers a wide range of topics, from visual effects techniques, to terminology, job descriptions and visual effects history.