Walking With Dinosaurs

Eric Huelsman predicts that Walking With Dinosaurs will be hailed as one of the most scientifically significant technological benchmarks in broadcast television for many years to come. Here's why...
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As a zoologist with a background in paleontology, Haines was keenly aware that it would take far more than three hours of TV to depict the entire history of dinosaurs. Many thousands of species of dinosaur thrived throughout the Triassic, Jurassic and Cretaceous Periods. Thus, settling on a representative smattering of the more interesting species, such as the mammoth sea monster Lilopleurodonor the giant pterosaur Omithocheirus, as well as the obligatory Tyrannosarus Rex and Diplodicus, was really going to need to strike a careful balance between that which would hold the interest of science-savvy viewers as well as making for exciting television for the dinosaurs' more er...bloodthirsty fans.

Mike Milne and FrameStore
Returning to England empty-handed (and still left with two and a half hours of CG to account for), Haines and company decided to contact a local production company with impeccable credentials to do their dinosaurs. Enter Mike Milne and the London-based special effects company, FrameStore. Mike and his crew had already won Emmys for their effects in the prime-time productions of Alice In Wonderland, Merlin, The Odyssey and Gulliver's Travels. Undaunted by the task of producing two and a half hours of CG dinosaurs, Milne and his crew of 15 designers decided to take on an apparently kamikaze task with staid British aplomb.

Such as it was, Milne and FrameStore started out with 24 dinosaurs to make (but, per the needs of the entire run of six BBC episodes, ended up with 40 by the end of the production). However, since it was a natural history-type of series, it was FrameStore's job to not only create these creatures, but to synthesize the entire environment these dinosaurs lived in given a very limited amount of information. As it turns out, recreating the ecosystems themselves involved some pretty exotic location shooting and some photographic sleight-of-hand (to be described later).

Making the Models
To begin with, paleontologists were contracted by the BBC to assist FrameStore in the production so that the most up-to-date data on how dinosaurs were constructed could be used to make the creatures look as life-like as possible. Using this data from the science team, FrameStore's sculptors produced highly detailed scale models of each of the dinosaurs. These models, which are referred to in the CG industry as maquettes, were first sculpted in clay. Then a resin cast was made of these maquettes and these casts were, in turn, covered with an optically opaque paint for digitizing. FrameStore used a high-res laser scanner for this task and, along with partner Soho-CyberScan, developed a set of proprietary software tools to capture as much of the 3D form and texture detail as possible.

Scanned data from the maquettes was initially imported into Softimage as a very large point cloud of over 6 million three-dimensional reference points, which was later reduced about 85% to produce a more computationally-digestible polygonal mesh consisting of about one million points. A low-res version of the maquette was then made for animation purposes, thus enabling the animators to see creature movement playback in real-time. A stick and ball skeleton was then made, thus enabling the animators to isolate different parts of the dinosaur for manipulation.







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