VFX Pioneer Moves Into Digital World: An Interview with Doug Trumbull




BD: Getting back to your own projects, what sort of subject matter, or genres or styles are you embracing?
DT: Im sick of what you generally call science fiction, I guess. Although one of my projects is a submarine film that Im just working on right now, which has nothing to do with that at all. Im just looking at a wide range of things. Ive always been fascinated by UFOs and aliens and space and the cosmos and life in the universe and intelligent thought about it.
BD: Are you working through independent means internationally?
DT: Yeah. Im working as an independent producer/director on a deal-by-deal basis. I dont have a deal with anybody specifically to get it produced yet; Im just in the development phase. You know, its very simple you just make a movie. For me, Ive spent my years as an entrepreneur starting companies and developing technologies and struggling and raising venture capital and all that kind of thing and Ive just kind of felt that Ive done enough of that now and I need to get back to just being a filmmaker and just put something on the screen that I feel strongly about with whatever technology seems to work for that particular show.
BD: How long has it been since youve directed?
DT: Well, lets see. The Back to the Future ride was one of the most recent jobs I did. I did several shows for the Luxor hotel in Las Vegas. I consider all these to be directing jobs.
BD: Brainstorm was your last feature, right?
DT: Yeah. One of the things that I felt for myself about my interest in making movie is that Ive always been more drawn to the difficult and challenging aspects in movies like the simulated rides in Back to the Future and things like that, but no one else can figure out how to do them. Universal and Spielberg and the whole crowd behind the Back to the Future trilogy could not figure out how to make this ride work. They were building the buildings, and simulators and screens and bought the projectors and it was a disaster. I really like coming in and helping solve really difficult problems like that. Which I consider a really central part of what the cinema is to me. Cinema is about images on screens and making you feel involved, and I thought that the Back to the Future ride for me was a big experiment in cinema. I think its generally dismissed by people as a theme park ride or a cute attraction, but, for me, it was an experiment in the extremes of cinema.
BD: Which now can be applied to other things, Im sure.
DT: Sure, I mean, I learned a lot making that show and its been very successful and very few directors can claim that theyve got a movie thats on the screen all day everywhere around the world for years. It just keeps running and running. Im very proud of it because it was extremely difficult and it was fun to figure it out and kind of write the material to fit the difficulties of the technology and make it all work. So thats one of things Ive been doing is pushing that envelope for a while. It gets to be where its too much technology and not enough art and story. Im just trying to get back to it. A feature film to me is a much simpler event.
Bill Desowitz is the editor of VFXWorld.
























But this is all being used to make crappy films. All the films mentioned or discussed in this interview: all summer blockbusters, all rigid plots, all shallow stories, all ultimately forgettable after 5 minutes.
Same for the blockbusters made in the six years since this interview was conducted.
Its cheap and quick in the sense that you don't have to worry about sets and locations - not much money needed to film in an empty stage draped in green or blue.
But then doing everything that goes into the digital effects?
I can't help but wonder if this has more to do with labor relations more than anything else.
And really, his puppet show couldn't have been done by The Jim Henson Studio or somebody equivalent?
Post new comment