From Sketch Pad to Mouse Pad: The Entertainment Industry Enhances Architectural Design

J. Paul Peszko investigates the growing uses of 3D software in architectural design.
Posted In | Magazines: VFXWorld

“Working with SOM to implement our building information modeling platform and collaboration services on a project of this stature and complexity helps us to discover new and better ways to serve businesses across the construction industry,” says Phil Bernstein, FAIA, vp of Autodesk’s Building Solutions Division.

Another way the entertainment industry has enhanced architectural design is through the fusion of gaming technology with design visualization. A perfect example of this is the new Fulton Street Transit Center complex in Lower Manhattan. The central entrance, a newly engineered structure along Broadway between Fulton and John Streets, will provide Lower Manhattan commuters, residents and visitors with an identifiable improvement to the transportation system and urban environment.

The global design firm of Arup, which has designed such varied structures as the Hong Kong & Shanghai Bank, Allianz Stadum in Munich, Beijing National Stadium and facilities at London’s Heathrow Airport, is the lead consultant for the project. According to project director David Palmer of Arup, “The designs for the new transit center will enhance both the transit system and urban life for Lower Manhattan, bring 21st century amenities and preserve the heritage at the site. The FSTC [Fulton Station Transit Center] complex as a whole will play a major part in making Downtown one of the most accessible business districts in the world and one of the best places to work, visit and live in New York City.”

One of the busiest underground interchanges in New York City, the Center’s six interlinked stations now serve nine subway lines. The design reworks the existing system into one streamlined Transit Center serving 12 subway lines for more than 100 million annual riders, providing access to and from the core of Lower Manhattan. As part of the presentation to their clients, Arup designers took another page from the entertainment industry and went realtime.

Campbell notes how they cross-pollinated technology between different markets. “They used the Criterion engine, which is a games engine used for such games as Grand Theft Auto 3 and other popular titles. They used that engine to actually do the visualization, and they were able to deliver that to the client so the client could then use a very interactive game play style approach to walking around the plan. They could even jump on a train and go to the next station. And because it’s in a realtime environment like a game, they were able to do it at their own leisure and take a close look at every aspect of the design. It’s a very exciting development for the architectural world because it’s realtime visualization. That’s what I like to call it.”

One other interesting aspect of all this is the way designers and engineers at firms such as Arup that are involved in the designing of auditoriums can use the special capabilities of 3ds max for sub-object animation in order to analyze other aspects of building design. For example, they can used max’s sub-object animation feature in to see how sound particles propagate in an auditorium that’s being designed for a symphony orchestra. It allows them to actually visualize the way an acoustics phenomenon performs.

So, from computer-generated animation to gaming technology, the entertainment industry’s hunger for innovation and quality has certainly improved the way architects and their clients do business and put projects such as the Freedom Tower and the Fulton Street Transit Center on a fast-track to completion. No doubt further strides in entertainment technology will have a pronounced effect on product designers in all fields as they come to rely on their mouse pads even more than their sketchpads.

J. Paul Peszko is a freelance writer and screenwriter living in Los Angeles. He writes various features and reviews as well as short fiction. He has a feature comedy in development and has just completed his second novel. When he isn’t writing, he teaches communications courses.







Comments


www.3dsalon.com: What is a Professional 3D? Nowadays, there are plenty of 3D images available. It seems for us most of them are not professional from the 3D point of view since they are performed with the aid of specialised software, ie ArchiCAD, AutoCAD, etc. Such software cannot require full scale knowledge of 3D from users, eg architects, engineers, therefore, its 3D instrument pallets make up only one hundredth part of the total number of pallets pertaining to general purpose 3D software. Here, satisfactory 3D can be achieved within the limits of the programme’s particular settings. A 3D professional works within one of the basic general purpose 3D programmes. They can achieve satisfactory results anyway and for any style. This is very important from the practical point of view. We received orders to alter quite a number of 3D models made with the aid of ArchiCAD, AutoCAD and 3D Max. Of course, a few special cases require the highest grade of realism. The Client is mostly time and money-limited. Quite frequently, our full potential is not needed at all to get the full idea of what the object is actually expected to look like. Some architects sought our tutorship. Shortly after we started they tended to look like motor-cyclist in an airliner cockpit, ie ‘there shall be an accelerator somewhere around here, but where on earth ?..’ At the latest, by the third class, they said ‘we’d better pay for your 3D, but will remain architects…’ We believe there’s much more point creating an architectural extension within a general purpose 3D programme rather than trying to reach the heights of 3D technologies within a specialised software. We have a set of our own plug-ins written with a script, which actually make up the extension in reference in our particular case. This helps expedite our work a great deal. Very few have a true idea of a 3D professional’ s speed. Summing it up, one can deem themselves a 3D professional (for static objects) if they are able to reach any level of photorealism in any case. No more 3D schemes! Would you believe that a serious Client shall have the right to see what are they paying for? Master of 3DSalon Michael Ostreuss.
Michael Ostreuss (not verified) | Fri, 07/16/2004 - 00:00 | Permalink
Umm, me thinks the author has it backwards on this topic. 3d modeling is an offshoot of developments in architectural software, not the reverse. Cheers, Mrmaps.
Douglas Gann (not verified) | Mon, 07/12/2004 - 00:00 | Permalink

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