Maya Entertainment Creation Suite 2010 Review: New Flexibility

Brad Clark test drives the new Maya Entertainment Creation Suite featuring Maya, MotionBuilder and Mudbox all in one package with refinements and additions.
Posted In | Magazines: VFXWorld | Site Categories: 3D, CG, Films, Technology, Television, Visual Effects
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A new pose-to-pose workflow in MotionBuilder gives animators the ability to guide or match their ragdoll simulations to user-defined poses, for more predictable, controllable results.

MotionBuilder 2010 has had some major improvements in this version, too, and having been part of the Alpha and Beta team for this version, it is exciting to see it finely released. I am very pleased with the updates, especially the enhanced physics and rag doll solvers. They now offer much more control over the solving of the rag doll. The match animation setting in the rag doll controls now lets you adjust how much you want to blend the physics and the existing animation for creating effects like making a flat walk motion adjust for terrain. More of the physics effects are now able to be animated, giving control over when the solver turns on for the characters for better events. The other new addition to physics in this release is the new physical joints, allowing artists to create chains, pony tails and the new joints even can be combined in to creating working car suspensions.

Meanwhile, the Pose tool allows for any object to have a pose stored for it now, not just characters. This was a big complaint in the past and thankfully has been fixed. Because they work for any object, now you do have to make sure of what you have selected when saving poses, compared to earlier versions that automatically set a pose for the active character. The other update is thumbnails: pose snapshots of the view to store with the pose allowing users to quickly see the pose without having to apply it. Note that if you want to save the poses out to share among your files, you need to tell MotionBuilder 2010 to "embed media" or the images will not save. While the pose tool is very powerful I hope in the future we get to have an extrenal referenced pose library instead of having it embedded right in the working file.

Rounding out the new features are the Custom key groups that allow animators to group any property of any object together so when one object gets a keyframe all the other objects do as well. If you have used Maya Character sets before, the new custom keying groups work like the good parts   of them with none of the problems character sets cause. The other really great thing is that finally the Story tool has been sped up allowing for faster playback and larger non-linear edits without slowing the MotionBuilder realtime feedback to a crawl.

Of note to the technical artists and programmers, the python scripting in MotionBuilder has been improved with more access to the api functionality, improvements to the built in script editor and lots of good example scripts. While it is still not as robust as Maya, when it comes to script writing it has finely become accessible for artists that have scripted before and not just the programmers.

MotionBuilder can still be confusing for new users, but I believe the learning curve is getting shorter, thanks in part to increased effort from Autodesk to generate support content on their AREA website (http://area.autodesk.com), including new tutorials and more activity in the user forums. MotionBuilder is a very powerful and often under-utilized tool, but with more installed seats with the 2010 Suite, I hope to see the user community grow as the Maya one has.

 







Comments


This statement is referring to graphic designers and not web designers. However many graphic designers have transitioned to the web and uphold their objective of creating visual attractive sites. Some web designers specialize from the angle of design in new media such as flash, music or video and their goal is a higher level of visual and emotional impact.I am entirely buying into this distinction. It is this distinction that made me realize that I am a user interface designer.

Anonymous (not verified) | Thu, 03/18/2010 - 07:28 | Permalink

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Anonymous (not verified) | Wed, 02/03/2010 - 16:17 | Permalink

How many Hollywood films have used blender to make their CGI? Transformers? Star Wars? Pirates of the Caribbean??

Copy Xbox 360 Games (not verified) | Wed, 02/03/2010 - 06:29 | Permalink

It's very interesting that when Autodesk started gobbling up all the major 3D applications, waves of worry washed through the community of artists using those applications. It's great that the new Maya Entertainment Creation Suite 2010 options allow for flexibility in tool choice and workflow for artists.

fake watches (not verified) | Mon, 02/01/2010 - 22:10 | Permalink

We can also say that In opposite to that even the new Blender 2.5 with the new GUI has it's disadvantages in many points (f.e. material-network, textured etc. Further import/export functionality is bad with Blender. Another point is the terms used by Blender. They are mostly not used in other programs.

wholesale replica handbags (not verified) | Mon, 02/01/2010 - 05:13 | Permalink

I think that Game studios might not have seen much value in the maya unlimited features with past versions, but having access to the hair and ncloth tools for the character rigging and animation dept is a plus.

louis vuitton replica handbags (not verified) | Fri, 01/29/2010 - 22:12 | Permalink

Interesting post on Here’s a quick excerpt A 360-Degree View of the Creative World — The Maya Entertainment Creation Suite, which bundles Maya 2010 with Mudbox 2010 and MotionBuilder 2010 software, is a beautiful product combination..
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replacement car parts (not verified) | Wed, 01/20/2010 - 00:32 | Permalink

This statement is referring to graphic designers and not web designers. However many graphic designers have transitioned to the web and uphold their objective of creating visual attractive sites. Some web designers specialize from the angle of design in new media such as flash, music or video and their goal is a higher level of visual and emotional impact.I am entirely buying into this distinction. It is this distinction that made me realize that I am a user interface designer.

Giocare a Poker in rete gratis (not verified) | Sat, 01/09/2010 - 01:07 | Permalink

How many Hollywood films have used blender to make their CGI? Transformers? Star Wars? Pirates of the Caribbean?

Joe (not verified) | Sat, 12/19/2009 - 11:35 | Permalink

It seems you didn't get to far in learning the workflow of Blender.

Just to clear the air for anyone reading your comment
-terms have been changed in 2.5 to common terms
-import/export functionality hasn't been fully implemented in 2.5 BUT will be!
-material and texturing pipeline is fully working fine in blender since it is node based and also UI based at the same time(linking materials between files, sharing, etc)
- interface of a software is always a matter of personal perferences and it is very individual - saying this interface is better! is just nonsence ... It can be better for you, but not better for someone else.

pavelsiska (not verified) | Mon, 11/16/2009 - 08:02 | Permalink

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