Magic vs. Science: Is it Live or Animation?

Christopher Panzner ponders the future of 3D and visual effects in creating immersive worlds beyond what can be imagined today.
Posted In | Magazines: VFXWorld

But, for the moment, we venture into Cyber World. What happens when it comes to us? “All the avatars that I have experienced are clunky representations of reality and real people. I think that the goal of animation of visual effects is to enrich reality itself and human contact, not to replace them…” adds Kerlow. “... Talking to today’s avatars can be fun but it certainly hasn’t changed my perception of reality.” Will confronting a real avatar in 3D — or, better yet, in 4D (reality) — change my perception of reality? Because even 3D is a 2D effect until you can touch it, feel it... live it, “believe” it. And it’s personal.

After that, as they say in Ireland, “Bob’s your uncle.” Meaning, it’s a done deal.

You’re in My Cyberspace, Mon
Is 3D an “effect,” an “environment,” a “place”...? Check out the “interactive free-space display” on io2technology.com. Augmented reality — which, in my opinion, would be better called “annotated” reality (heads up display, for example) — has already subtly making the leap in the form of instant replay, multiple camera views in gaming, satellite positioning, etc. The distinction between player, spectator, author, actor and director will melt into one soon. Content creation is taking more and more the form of non-linear storytelling, too. A mocap shoot looks exceedingly like mecha… Steampunk. Kerlow adds, “I think that it can be very powerful when used appropriately and creatively. Mocap is clearly not traditional keyframe character animation, no arguments there, but it can deliver great animation. Look at the Gollum (a combination of mocap and keyframe) or some of those amazing videogame animation cut sequences.”

Today cyberspace is about Internet shopping, chat rooms, videogames, blogs, MUDS, HDTV, IMAX, scientific visualization, downloads, psychotherapy, physical therapy. Money, pornography, violence, politics. Tomorrow is about The Cyborg.

In the not so distant future, we’ll all be wearing electronic body gloves to live out the dreams money can and can’t buy. Because you know it’s going to cost something, right? And shortly after that our nervous systems are going to be hardwired to our make-believe lives where we’ll see, smell, taste and touch the virtual and our poor, addled brains will get used to the idea of flying, morphing, sex changes, confronting our demons and angels, etc… And gambling and losing, without the physical consequences. Our collective, assumed consensus of reality will become elastic.

Ah, liberation.

“We are definitely seeing some new art forms emerge as a result of the merging of different media…” continues Kerlow. “…Take, for example, videogames; many of them are compelling enough for teenagers and young adults to submerge themselves playing dozens of hours every week. Another example, interactive cinema — the idea that the spectator can participate and interact with the movie is pretty cool, and we are starting to see some promising examples of that. Many of these art forms are still in the early stages, but I believe the best is yet to come.”

British/Hungarian scientist Dennis Gabor, inventor of the laser, developed holography in 1947. He later said, “inventive minds ought to consider social inventions as their first priority.” He wrote three books expressing this viewpoint, Inventing the Future (1963), Innovations (1970) and The Mature Society (1972). He also said, “Though I still have much unfinished technological work on my hands, I consider this as my first priority in my remaining years.” Tielhard de Chardin’s “noosphere…?” “An intrinsically good spiritual state or collective consciousness” toward which humanity is evolving?







Comments


This is not an article, this is a few disconnected claims tied up with noun-vomit. The question of the direction of the cinema in the future is an interesting one, but this excuse for an article adds nothing to the headline. Consequently, this article has made me draw very serious conclusions on the content of vfxworld. I will not be coming back.
Kirmo Kusela (not verified) | Tue, 05/24/2005 - 00:00 | Permalink
so what is the goal here? meaning, what is it that we are trying to achieve throught the harnassing and developing of all this technology? is it entertainment? art? is there a difference?? could it be these things will trigger an enlightened state? like how eastern philosophy tells one they can achieve nirvana through intense meditation and introspection - will all this stuff allow us to explore our thoughts in a more tactile way? and will that give people more 'tools' to work things out for themselves? basically what i'm asking is this: could the most advanced 'visualization' (or should i say realization?) technology be used for more than just good times. the most advanced teaching tool yet perhaps? be it taking lessons from einstein on relativity in the holodeck or jacking in for a sec then coming to, being able to say "i know kung-fu". this excites me. what would we, as people normally bound by the slow, complex process of assimilating info by translating thousands of little shapes on the page into big ideas - what would we be capable then? i've heard that watching something in stereoscopic 3D can make you retain any information presented whithin up to %80 better than reading a book or watching a 'standard' video. while that's cool and all, i think once we get to the point where an immersive presentation is ubiquitous - meaning no silly glasses or headsets or whatever- will really be the point when this stuff takes off. so, to me, the ultimate '4D viewing experience' seems like it has great potential for the most intriguing entertainment ever - even beyond reality, obviously. we could create and experience anything we could imagine. or what other people imagine - other people's imaginations are often more interesting than our own, huh? imagination and creativity are already hot commodities, and immersive experiences would only further this thirst for new stuff. but also, the possiblity that we could learn and experience so much that is currently beyond our reach seems so fascinating! and as people, i'm sure we'll end up finding a balance somewhere. just think, after a couple of hours excursion to mars and then an up close look at a nuclear reaction, we could unwind by chasing huggy-bear around in the latest remake of a 70's tv show. or give frodo a boost climbing those big ol' stairs...
josh cardenas (not verified) | Thu, 03/31/2005 - 01:00 | Permalink
Well, I got to tell you one thing..the future sometimes scares me! Will we be living like some cyberpunk movie like Blade Runner, The Survivor or Escape from New York? I hope not. What really amazes me is the level of realism and different techniques VFX can use today! You simply can tell the difference between what is real and what is not! But this is sure part of "the movie magic". See ya!
Rodrigo Feistauer (not verified) | Thu, 03/24/2005 - 01:00 | Permalink

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