Magic vs. Science: Is it Live or Animation?

Christopher Panzner ponders the future of 3D and visual effects in creating immersive worlds beyond what can be imagined today.
Posted In | Magazines: VFXWorld

Well, it seems the discussion is less about light sabres (vfx reputedly done by a South Korean animation studio for George Lucas) than just what exactly Princess Leia’s message was really about. Last week at ShoWest, stumping for Texas Instruments’ DLP Cinema projectors and digital 3D projection, James Cameron said, I’m a man on a mission when it comes to 3D. I will be making all of my films in 3D in the future… Soon audiences will associate 3D with the highest level of visual content in the market, and seek out that premium experience…

Light Amplification by Stimulated Emission of Radiation
The success of a 1952 low-budget live-action 3D adventure feature, Bwana Devil — go figure — sparked a run on “stereoscopic cinema,” as it was known then. Hollywood has long been a lover of gadgetry and science. The Academy of Motion Picture Arts and Sciences. I mean, scratch and sniff films? Jaws 3D was one of the only movies I have ever walked out on. Bored or scared, you ask? Bored silly. But the effect worked. (Sort of like when I saw Burnt Offerings in high school one weekend and then went back a second weekend and they showed the reels out of sequence.)

‘Will the Jamaican flag colors of holography (from the Greek holos, “whole,” and gramma, meaning “message”) finally merge live, animation and visual effects? And what we will bring from cyberspace into our space? That is the question because cyberspace is where the rules are being established, as we speak, for the physics of virtual cinema.

In an online article called “Mudding: Social Phenomena in Text-Based Virtual Realities” by Pavel Curtis, I found this description of a MUD (Multi-User Dungeon or Multi-User Dimension): “…a network-accessible, multi-participant, user-extensible virtual reality whose user interface is entirely textual. Participants (usually called players) have the appearance of being situated in an artificially-constructed place that also contains those other players who are connected at the same time. Players can communicate easily with each other in realtime. This virtual gathering place has many of the social attributes of other places, and many of the usual social mechanisms operate there. Certain attributes of this virtual place, however, tend to have significant effects on social phenomena, leading to new mechanisms and modes of behavior not usually seen ‘IRL’ (in real life.)” Online gaming, videoconferencing, telecommuting, VR goggles/gloves, etc. are the warm up to commercial, industrial telepresence… over here. The blending of inner and outer space. As well as individual, customized storytelling and uncustomary role-playing. Cyber-psychiatry, even.

The Matrix triptych was the start of preparing our collective psyche for the leap to Ubermensch on the live side… and Batman, Spider-Man, The Hulk, X-Men and scores of other films have been preparing us on the other, cartoon side. (You know, in most countries in the world, most comicbooks are religious? And, believe me, the Marvel pantheon, for example, says no less about the human condition and aspirations than The Mahabharata.)

Polar Express, Sky Captain, the latest Star Wars trilogy, Harry Potter, The Matrix, The Lord of the Rings… it’s amazing how many of these movies have become sequels. Franchises. Fables. Has Hollywood found the Yellow Brick Road? What would Joseph Campbell say?

Somewhere, over the rainbow, is holography. But, for the moment, “integral stereograms,” the only type of holography to feature conventional movie technology and moving images, are where we left off the discussion in the Mainstream on holography. Digital vfx pioneer and author, Isaac Kerlow (The Art of 3D Computer Animation and Effects), says “I have followed holography since its early days, and I am still waiting to see an example that delivers on all of the early promises. I think that holography is a great idea and a cool gadget, but it does not have the resolution or dynamic range to handle high quality animation or visual effects.” The desire for “virtainment” (virtual reality entertainment), however, will drive cyberspace into the waiting arms of technology and consumerism, the garden variety and the intellectual kind.







Comments


This is not an article, this is a few disconnected claims tied up with noun-vomit. The question of the direction of the cinema in the future is an interesting one, but this excuse for an article adds nothing to the headline. Consequently, this article has made me draw very serious conclusions on the content of vfxworld. I will not be coming back.
Kirmo Kusela (not verified) | Tue, 05/24/2005 - 00:00 | Permalink
so what is the goal here? meaning, what is it that we are trying to achieve throught the harnassing and developing of all this technology? is it entertainment? art? is there a difference?? could it be these things will trigger an enlightened state? like how eastern philosophy tells one they can achieve nirvana through intense meditation and introspection - will all this stuff allow us to explore our thoughts in a more tactile way? and will that give people more 'tools' to work things out for themselves? basically what i'm asking is this: could the most advanced 'visualization' (or should i say realization?) technology be used for more than just good times. the most advanced teaching tool yet perhaps? be it taking lessons from einstein on relativity in the holodeck or jacking in for a sec then coming to, being able to say "i know kung-fu". this excites me. what would we, as people normally bound by the slow, complex process of assimilating info by translating thousands of little shapes on the page into big ideas - what would we be capable then? i've heard that watching something in stereoscopic 3D can make you retain any information presented whithin up to %80 better than reading a book or watching a 'standard' video. while that's cool and all, i think once we get to the point where an immersive presentation is ubiquitous - meaning no silly glasses or headsets or whatever- will really be the point when this stuff takes off. so, to me, the ultimate '4D viewing experience' seems like it has great potential for the most intriguing entertainment ever - even beyond reality, obviously. we could create and experience anything we could imagine. or what other people imagine - other people's imaginations are often more interesting than our own, huh? imagination and creativity are already hot commodities, and immersive experiences would only further this thirst for new stuff. but also, the possiblity that we could learn and experience so much that is currently beyond our reach seems so fascinating! and as people, i'm sure we'll end up finding a balance somewhere. just think, after a couple of hours excursion to mars and then an up close look at a nuclear reaction, we could unwind by chasing huggy-bear around in the latest remake of a 70's tv show. or give frodo a boost climbing those big ol' stairs...
josh cardenas (not verified) | Thu, 03/31/2005 - 01:00 | Permalink
Well, I got to tell you one thing..the future sometimes scares me! Will we be living like some cyberpunk movie like Blade Runner, The Survivor or Escape from New York? I hope not. What really amazes me is the level of realism and different techniques VFX can use today! You simply can tell the difference between what is real and what is not! But this is sure part of "the movie magic". See ya!
Rodrigo Feistauer (not verified) | Thu, 03/24/2005 - 01:00 | Permalink

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