Inspired 3D: Organic Texture Mapping Tutorial — Part 2
7. Now comes the big cheat. Remember the image of the checkerboard on the feathers and the UVs were not the same for all the feathers (Figures 3-5)? This will now allow these feathers to be mapped very quickly. Rather than having to make variations of a feather, just one image will be used to map all the feathers. The slightly different UVs give the impression of variation (Figure 47).
8. Next assign color to the eyes. Color the eyes a shade of black, but avoid using 100 percent true black. Nothing that shoots on film will ever be 100% black. Also, give the interior of the beak a nonintrusive dark color (Figure 48).
10. With such a colorful owl, the bump can be very simple. Also, because an owls wings are quite smooth, you will forego bumping them. Either in Photoshop or in Deep Paint, create a soft, billowy bump map for the body and legs (Figure 49).
11. For the specularity maps of the body, legs and wings, a simple noise map created in Photoshop will work perfectly well. (Figure 50).
![[Figure 47] This image shows the feather textures applied to the model.](http://www.awn.com/files/imagepicker/1/capizzi247_fig47.jpg)
![[Figure 48] Eye color and beak interior color is applied.](http://www.awn.com/files/imagepicker/1/capizzi248_fig48.jpg)
![[Figures 49 & 50] A simple bump map is applied to the body texture (left). A simple specular map is applied to the model (right).](http://www.awn.com/files/imagepicker/1/capizzi24950_figs49-50.jpg)























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