Inspired 3D: Organic Texture Mapping Tutorial — Part 2

Tom Capizzi continues his tutorial on Organic Texture Mapping.
Posted In | Magazines: VFXWorld

Toes

    1. Export the color image layer only. Repeat the process for the other wing.

    2. Next, texture map for the owl feet needs to be cleaned up. After importing the file from Deep Paint, just one toe needs to be filled in (Figure 37).

By using the clone tool, the toe can be easily painted by copying one of the other toes (Figure 38).

Body and Beak

    1. Bring in the body file. A lot of stretching will occur through the middle of the belly of the owl and many blank areas will appear throughout the texture. To fill in the belly area, the same “side photo” (refer to Figure 29) created earlier will be used. Using the same cut and paste and clone methods used for the wings, the underside of the body can be filled in (Figure 39).

    2. Zoom in close to the face and blend between the head area and the gray area. Clean up the areas around the eyes and then blend the gray top into to the white underside (Figure 40).


 







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