Inspired 3D Character Setup: Basic Building Blocks of Effective Character Creation
Translations
Translating in World, Local, and Object Space
In order to be proficient in building and animating a character, you must understand what happens to the objects in your scenes when you transform them. One type of transformation is a translation. A translation is the act of moving an object from one point in 3D space to another point in the 3D space. In Maya, the translation of an object is calculated locally, based on its parent. If the object does not have a parent, then the translation values are calculated based on the world coordinates.
In Maya, you can alter the way you translate an object by selecting a mode of translation in the Move Settings box of the Tool Settings window, as shown in Figure 2. The different translation modes allow you to translate an object relative to the three types of spaces or coordinate systems world, local and object. By selecting the second joint and entering into move or translate mode, you can quickly discern the differences between the types of translation spaces. Well demonstrate the different types of spaces by building a three-joint chain.
Object Space Translation

[Figure 4] The Move Tool button.
An object translates in object space in the orientation of the object and the objects parents (provided the object has a parent). The translation manipulator in object space is always oriented in the same direction as the local rotation axis of the object. To test how objects translate in object space, take a close look at the orientation of the second joints translate manipulator. Select and rotate the second joint by pressing the E on your keyboard. Switch back to the translation manipulator in object space by pressing the W key on your keyboard. Notice how the joints rotation affects the objects translation manipulator. The translation node is always aligned to it. (See Figure 5.) If you translate multiple objects in object mode, all of the objects will translate relative to their individual rotation axis.
![[Figure 2] The Tool Settings window.](http://www.awn.com/files/imagepicker/1/i3DSetup03_Tool-Settings.jpg)
![[Figure 3] The three-joint chain.](http://www.awn.com/files/imagepicker/1/i3DSetup04_3joint.jpg)























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