Inspired 3D Character Setup: Basic Building Blocks of Effective Character Creation
Its important to realize the importance of properly placed pivot points. Also note that while the Insert key moves the rotation and scale pivots together, they are actually stored separately and thus can be modified separately. You may encounter a situation in which youll need an object to rotate and scale around a different point.
When you change pivot points, you dramatically alter the way in which the object will behave. A good point to remember is that pivots must be kept in the same locations once a character is created in its default position. Animation curves will not properly copy over from one character rig to the next if there are changes to the characters pivot locations.
Hierarchy Parent/Child Relationships
Nodes
It is crucial that you understand how hierarchy influences the movement and structure of the character that you build. As we learned in the Computer Graphics Primer, a hierarchy is a relationship of nodes to other nodes described in terms of parent, child and sibling.
Every object in a scene is referred to as a node, including lights, cameras, geometry, materials, animation curves, constraints, and any other type of object you can create. Nodes with a presence in 3D space (locators, polygons, cameras and so on) are broken into two parts, called transform nodes and shape nodes.
![[Figure 22] The local rotate and scale pivots values in the Attribute Editor.](http://www.awn.com/files/imagepicker/1/i3DSetup23_attriEditor.jpg)
![[Figure 23] Composite image of scale and rotate pivots in different locations.](http://www.awn.com/files/imagepicker/1/i3DSetup24_composite.jpg)























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