The Future of Flash

Greg Singer speaks with Cartoon Network, Atomic Cartoons, Augenblick Studios, Six Point Harness, indie animators Michel Gagné and Jayson Thiesson, Sandro Corsaro and Cliff Parrott, authors of the new book, Hollywood 2D Digital Animation, to learn how they make Flash animation look so good.
Posted In | Magazines: AnimationWorld

Art director Mike Moon of Foster’s says, “All of those pencil lines you see in the show aren’t scanned lines that are vectorized, but actually just digital lines that can be manipulated in Illustrator. We’ve also used Illustrator, in places, to animate some assets to get certain looks that are more difficult to achieve working purely in Flash. So, for instance, in the pilot there’s an octopus tentacle. We create that octopus tentacle as a brush in Illustrator, and within that brush it’s got several colors and strokes and textures and details, and that can be applied to an animated center-line almost the way a 3D object would work with a spline. Then we can import those frames into Flash, and have the freedom to further manipulate it or bring it right into After Effects for compositing.”

“For some of the animation itself, you can get certain effects by making a character’s body a brush in Illustrator, and then bring it into Flash,” says Craig Kellman. “So, if we draw a curvy line and apply the body brush to it, it turns that line into a character’s body based on that curve we just drew. That helps our animation look fluid. You can do it with a leg, a hand, an entire body. Like three characters stacked together under a trenchcoat, you can make a brush for them to move them all as one body in a series of S-curves.”

Moon says, “Honestly, I’m not seeing a lot of limitations. The animators are doing such brilliant work. At this point in time, I can’t imagine producing a 2D show not somehow using this process, or a slight modification of this process. I’m sold. Obviously there are issues I would change, little production issues, but creatively, what we’re doing now, I wouldn’t change a thing.”

Because the whole Foster’s world is created with the same drawing tools (Illustrator, initially), there arises an interesting problem for the directors in achieving the separation they want among its characters, backgrounds and props. Moon says, “That’s something we’re constantly fighting with, to get that separation, whereas in a traditional show you have the obvious separation between traditionally or digitally painted backgrounds married with flat character art. Given that there are so many characters in play with so much line work, we’ve really pulled the backgrounds down tremendously, trying to go with a monochromatic palette a lot of times. On the other hand, we wanted these really decadent backgrounds with a lot of intricacy to them. It involves striking a balance between really simple color styling and really complex design. Right in the middle there is a good balance.”

Because the backgrounds are prepared in Illustrator, every detail of every element has its own integrity, existing on its own layers within the program. Those layers can be brought into After Effects and composited using a 3D camera, creating a sort of infinite multiplane effect. “There’s a lot of stuff like that we’re really not taking advantage of to its full extent, just because of time,” says Moon.

Also, with their scalability, the digital assets can be used across a variety of platforms, whether for television, online, or, nowadays, mobile phones. Working with the same models and the same animation elements, the integration among media is theoretically seamless.

Moon says, “With Foster’s, really, I think we’re just scratching the surface of what can be done with this. There are so many possibilities in terms of looks and production design, so many techniques and processes nested in there. I think, as a first step, we were really successful with it. Everyone has done an amazing job. Just when I think we’ve hit a ceiling, things just keep getting better and better and better. It never ceases to amaze me what these guys are able to generate. So, I’m really interested to see how this mindset evolves and affects things in the future.”

Flash Forward
Naturally, one of the keys to success in producing quality Flash animation is in pulling together the right team. In the heart of Hollywood, Six Point Harness Studios has assembled a crackerjack crew of humble and talented artists who are thinking big. Opening its doors only a year and a half ago, Six Point Harness is already hard at work on several top-tier pilot projects for Nickelodeon, Klasky-Csupo, Disney and Fox.

Brendan Burch, one of the founding artists of the studio, says, “It’s mostly because of Flash that we felt we could start our own studio. We’ve figured out all of these different structural aspects for putting files together in Flash that really speeds things up, tremendously. And there is definitely a big hole to fill as far as Flash production goes. Mondo Media, Renegade Animation, Cartoon Network, Atomic Cartoons — there aren’t really too many people that do it well. We try to erase the line between Flash and traditional. People call it Flash animation, and are expecting some kind of Flash animation, but it’s not the case with us. You’re going to get something that’s well animated.”







Comments


Hya Peeps, I am a fine artist (large and small paintings on canvas and paper, drawings, sculpture, mixed media etc) and in 2004 I used a version of Flash 4 to create a 5 minute cartoon short called FANTASYLAND by SASSO see link (http://www.def2.org/film_details.php?id=42) that played a film festival on a theater screen. My whole premise was to go back to the beginning and I was really amazed that it could be done and plan on doing another better one. I have never seen anyone use Flash the way I did and I used it as a tool in order to test it's boundaries because I am NOT an animator but I did animate because of my artistic talent. I now am more familiar with some of the parameters and saw it up on the big screen complete with audiance in attendance. WOW! The stranglehold that the big studios have had on new creations will no doubt be tested by these new off the shelf programs. Animation will come out of the dark ages now and yes there are new characters besides bugs bunny and mickey. Thanks for the podium. SASSO. Coming soon to a theater near you. Some inspirational words from CHARLIE CHAPLIN below. There is nothing so beautiful that will make people forget their eggs and bacon for breakfast - as for admiration of the world - it's not worth anything - there is in the end but oneself to please: - you make something because it means something to you. You work - because you have a superabundance of vital energy. You find that not only can you make children but you can express yourself in other ways. In the end it is you - all you - your work, your thought, your conception of the beautiful, yours the happiness, yours the satisfaction. Be brave enough to face the veil and lift it, and see and know the void it hides, and stand before that void and know that within yourself is your world.
James SASSO (not verified) | Fri, 08/05/2005 - 00:00 | Permalink
It could be said that Flash is to Classical-2D Animation as a Polaroid camera is to a Hasselblad. The former is impressively faster, cleaner and more user-friendly, but it still can't make-up for the pukka pieces that can be acheived by the latter. Sometimes it is the grains and mistakes that add a skosh of humanity to a piece. By- default, a software lacks this touch; and by-nature, a human hand has this touch. Unless, like Jazz music, Quantum physics and the Impressionist/Modern/Abstract art, its own unique styles and methods are evolved to a point where they become a *thing in themselves* rather than mere attempts at emulating past and present styles/methods. As Burgess said: "Every Dogma has its day" As long as indolence doesn't replace intelligence in producing and pushing animated pieces then we are fine. But much like bubble gums and viscose bra's, the increase in the quantity produced reduces production cost while decrease in quality ensues. Technology has had a romantic relationship with human progress in the past, specifically in the context of discovering new sides of ourselves and our universe. Was Newton's theories wrong simply because people like Einstein, Bohr and Heisenberg proved him wrong? or if had he had the same photo-emulsion technology at his disposal during his age, would he have inferred the same theories as them? I believe that "perfection depends on perception"; And with the advent of new software/technology in such fields as animation and physics (which share Time as their 4th dimension, and the Audience as their 5th) there will still be scores of fecund artists and scientists that will suspend our disbeliefs with their new styles, stories, theories, methods and frames of reference. Then again, nothing is true except from a single point of view. -pedram goshtasbpour eqleqt studio
pedram goshtasbpour (not verified) | Tue, 02/08/2005 - 01:00 | Permalink
As an experienced 2D animator and computer programmer (Delphi), I've been using Flash for quite a few years for jobs and my own projects. To me, Flash is more like a programming language than just another drawing/animation tool. And because I am a programmer, I know Flash has a great potential as a powerful information tool - much greater than 3D Maya which can only generate just images no matter how they look complex. But, of course, lot of the animators think of animation only as an entertainment format - just for fun - and their understanding of digital tool is usually limited to how closely it can imitate hand-drawn images. If we start looking at the areas other than entertainment industry, then we will see many possibilities with Flash.
Kyung Shin (not verified) | Sat, 02/05/2005 - 01:00 | Permalink
I think this article is great. I think it's also great that we have flash animation contests that people can enter and win great prizes. There are also a few flash cartooning books to choose from. Flash can only keep getting better!
Glenise (not verified) | Fri, 02/04/2005 - 01:00 | Permalink
OH-WOWWWW!! AWN just posted the best article-ever, about where flash animation is headed,and this is just what (myself and associates) needed to realize that we can now set all my some 200+ characters-backgrounds into various stories that I have developed. Thankx... go to several of the unselfish-contributing flash artists in the article,who gave me much needed 'finess' perspectives about flash that I have never really understood. questions arise about the added software-Maya-etc. that would be better understood if software giants could combine all these softwares with flash,without needing any outside stuff? one consolidated 'flash+' software program would be better? these things could be in the future of all the combined ideas-tricks...into one awesome-all- inclusive software for the future? this may allow the continued production to stay in the USA! Aside; am greatful for all the insights to a new and more positive way to animate-especially for toon concept dudes who are looking to make a CD or DVD and sell it directly to the public. My motto has always been : "I make art-I sell art"...and this wave of 'freedom' to animate with flash really does make it a different ballgame.And "redundancy' by big studios will be a thing of the past,if all these flash artists keep 'tweeking' things for 'excellence'in animation.in-closing ; fans-public viewing audiences finally get to SEE... more origional animation concepts,before they die of old age, because 'toy story 2-3-4-5-6,will be a dead idea-formula,which the big studios have been 'hogging' the screens,for decades, all accross America!
DAWK MC FARLANE (not verified) | Thu, 02/03/2005 - 01:00 | Permalink
There is no mention about the contribution Spumco has made to Flash animation. Spumco's "Weekend Fur Hunt" (aka "Weekend Pussy Hunt") and "Goddamn George Liquor Show" quite literally pushed the envelope of Flash, and many of their suggestions made it into revisions of the software. I don't think any of the stuff featured in this article would have been possible had Spumco not been there first. It is not an exaggeration to say that Flash has saved the whole medium of 2D animation. Everyone who uses Flash should thank John K. and company for making it usable for serious animation.
Ms. Geek (not verified) | Thu, 02/03/2005 - 01:00 | Permalink
The proof is in the pudding for Flash studios everywhere. Try watching Cartoon Network with out seeing anthing Flash has had a part in. Fizzle out?! I dont think so. Evolve...definitely. While Flash is not the end all be all of animation, neither was Photoshop the same for phtography, but look where it's taken the art form and how it's merged so many media to form something thats so new. The more tools in an animators box, the more innovations we'll continue to see in the art form. It was great to hear how much importance many of the quoted animators put on the fundamentals of drawing and animation abilities and how readily they can be translated to the working space. Their view of Flash as a new tool for new ideas in production pipelines as well as production styles was refreshing and exciting to me, as someone relatively new to the industry. About the previous comments from Antanas Vardas: I think he just looked at the pictures. It seems he didnt read the article at all as both of his 'points' are addressed in it. Why you gotta hate on optimistic reports of growth in our industry, Antanas? What a shame to discourage upcoming animators from such a necessary tool! According to him we should all kill our computers and move to China. Good grief.
Todd Prather (not verified) | Thu, 02/03/2005 - 01:00 | Permalink
Once again, an enthusiastic report on how booming the animation industry is, this time because of Flash. Come people, all you need to do is to study a simple program to enter the world of many exciting animation productions! You don't even need any exceptional drawing skills anymore, just create a character once and then move his/her body parts around to achieve wonderful results almost effortlessly! Well, I give this Flash paradise a couple of more years, then two things are going to happen: 1) all animation work for big productions will go to Asia, as it already happened with classical animation few years ago. 2) The audience will get sick of Flash look, it's flat design and limited animation. Just take a look at all the productions stills provided in this article, there is not much variety (with the only exception of the sketch, but in order to take full advantage of Flash you use blocks of symbols, to draw freely is much easier on paper). Eventually people will want to see originality, creativity and quality, and all the described advantages of Flash are working against that. Flash animation is not only cheaper to make, it's cheaper in all senses, the results look cheaper. And yes, if you are a skilled classically trained animator you can try to reduce all "flashness" of your animation and try to make it look a little better, but as long as you still use the symbols instead of drawing every frame, it will always lack some life and fluidity. So if by "the future of Flash" you mean 2 years, then great, but please stop giving misleading messages to young people attracting them with the possibility to get an exciting career with minimal effort, because by the time they graduate from animation schools there will be no jobs left.
Antanas Vardas (not verified) | Thu, 02/03/2005 - 01:00 | Permalink

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