Director and After Effects: Storyboarding Innovations on The Iron Giant
Applying It To The Giant Because it allowed us to introduce much more movement
into our story reels, which can become almost painfully static, it enabled
us to get a much better approximation of the finished film at a much earlier
point, particularly when combined with a non-linear editing machine like an
AVID, which can easily speed up or slow down moves, lengthen holds or pluck
out frames.
Led by Jeff Lynch, our Iron Giant story team quickly grasped how
to prepare storyboards for Director and After Effects shots. In fact, once
they got it down, it was actually less work for them than conventional
storyboards. Soon, thanks to our gifted Macro (by the time we switched from
Director to After Effects, we had already coined this new department `Macro'
after the software manufacturer and somehow that never changed!) artist Andrew
Jimenez, some surprisingly effective shots were dropping into our story reel.
This was a very useful tool, not only for explaining the film to Warner Bros.
executives, but also to our own crew, which was growing rapidly.
Working with Jeff, who was part of that early Simpsons storyboard team,
and his stellar crew, we solved many timing and staging problems before
the scenes even started layout. This new process also occasionally influenced
my editing decisions, where the kinetics of certain shots suggested their
marriage, the way it often does in live-action films.
Many were skeptical of this technique, seeing it as an extra and unnecessary
step. Others were slow to embrace its usefulness as a tool, preferring more
familiar methods.
Did this process save us tremendous amounts of money?
No, but it gave us a chance to try things that were more ambitious than our
schedule and budget really allowed. We could imagine the pace and the unfolding
of our film accurately with a relatively small expenditure of resources. We
were free to make the big mistakes in the cheap part of the process.
We were only able to implement partially the process I imagined on The
Iron Giant, but based on my experience, I'm committed to implement it
completely on the next opportunity I'm offered.
Will other people adopt this process? Who knows? Maybe my old Disney friend
is reading this article right now...
Brad Bird started his first animated film at age 11, finishing it at age
13. The film brought him to the attention of Walt Disney Studios, where, at
age 14, Brad was mentored by Milt Kahl, one of Disney's legendary Nine Old
Men. In addition to working as an animator at Disney and other studios, Bird
has written screenplays for both live-action (*batteries not
included) and animation. He has since served as executive consultant
on The Simpsons and King of the Hill
and was the writer, director and co-producer of the original Family
Dog for Steven Spielberg's Amazing Stories. Currently,
Bird is the director and co-writer of The Iron Giant,
an animated feature being produced by Warner Bros.
Text © 1998 Brad Bird.
























Hey my name is Marvin Gray, soon to become an Animator. I attend at Kendall College of Art & Design my major is 3D Animation. I want to know is how much time and work, and people does it take to create a Animation, and how can I, mybe when I am done with college to work for the company.
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