Computer Animation 101: A Guide for the Computer Illiterate Hand-Animator
Getting a Job
If animating characters in the digital world is all you want to do,
then don't try to learn anything else. Knowledge of specific software is
generally not important, unless the company is on a tight production schedule
and has no time for training new employees. For smaller shops with smaller
budgets, or if you want to go out on your own, you will usually be required
to know more than just animating and have experience with the software
that the company is using.
Your showreels should only contain your best work. If you have 90
seconds of good character animation and 4 minutes of not so good material,
make the showreel 90 seconds long. Always put your best work at
the beginning. Believe it or not, if you don't capture the recruiter's
attention within 15-30 seconds, the tape will often be ejected! To make
sure you won't loose the recruiter's interest, avoid using those old clichés
that everyone has seen a thousand times before, such as space ships, robots,
camera fly-throughs, lens flares, flying logos, or reflective spheres on
checkerboards all accompanied by loud techno music. These may seem impressive
and professional looking to you, but will make the poor souls on the hiring
committee, who usually have to endure hundreds of showreels each week,
reach for the air sickness bag.
Pixar recruiting manager Rachel Hannah elaborates, "Animators should
include the work that they are most proud of; particularly work that shows
their storytelling and acting abilities. We like to see pencil tests, stills,
sketches, and so on. If someone has computer experience then, of course,
we'd like to see that as well. If someone's worked on a long piece of animation
with others, it's best to supply a credit list explaining what their individual
role was. Music is not important and [the reel] should only be 2-3 minutes
in length."
"If someone is applying for a character animation position, they simply
need to show character motion," adds Tippet Studio's Cantor. "Resolution,
modeling, lighting and so on doesn't really matter as long as the motion
looks good. If you are applying to a company with the following attitude,
`I can do a lot of things, where do you think I'd fit in?' then by all
means show all your best stuff like lighting, modeling, texture mapping,
and so on."
In short, if you're one of the lucky ones who can animate a character with
good acting and great movements, finding a job at any computer animation
company should not be too hard. Whether there is any computer animation
on your showreel really doesn't matter that much, nor is it of much importance
if the animation you're showing is from your latest gig as a supervising
animator on Hercules, or just pencil tests shot on Super-8 at your
college in Vladivostok, Russia. As long as you make 'em move, make 'em
act, make 'em live, you have a chance.
Jo Jürgens is a writer and animator based in Norway. He is currently
working on Animated Conversations - Interviews with the World's Greatest
Animators, which is slated for publication in 1998.
























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