ParaNorman: John Carpenter Meets John Hughes

Bill Desowitz reports back from a recent trip to Laika in Portland.
Posted In | Magazines: AnimationWorld | Site Categories: 2D, Films, Places, Stop-Motion

Knight says it's all about the convergence of technology and art, and the directors concede that ParaNorman could not have been made as effectively without the latest advances. Take the RPP: thanks to the speed and adaptability of both upper and lower faces, they can be churned out and held in place by magnets to create a wider variety of expressions. The faces are painted in Photoshop, modeled and animated in Maya; then baked in resin in the printer. There is no need for painting afterward and the added verisimilitude of teenage acne, witches' warts and zombies with squash-and-stretch would not have been possible without the new 3D color printer. Even a Scooby-Doo-like van is assisted by rapid prototyping for a wild action set piece.

Detailed painting of one of the zombie heads.
Detailed painting of one of the zombie heads.

 

Different color options for a zombie head.
Different color options for a zombie head.

 

Some of the props used to populate the town of Blithe Hollow.
Some of the props used to populate the town of Blithe Hollow.

 

A drill goes from sketch to prop.
A drill goes from sketch to prop.

 

As for the sets, we visited the school (where a play within a play reveals a deep, dark mysterious past), the main street based on one in Salem and the messy home of Norman's uncle, the deceased Mr. Pendegrast (John Goodman). For Lowry, it was a trip down memory lane, since he utilized his hometown of Weymouth, Massachusetts, for inspiration. He emphasized that the sets contain no straight lines: everything is askew in keeping with the naturalistic vibe. Also, the woodwork, dirt and blades of grass play to the strength of stop-motion's tactile quality.

But even though Laika makes use of CG enhancement, they refrained from using it too much. "At one point we talked about doing elements of [the environment] in CG," Knight adds, and I said, 'No, no, no -- we're going to do that practically.' And then when I was out there stabbing my fingers with bug pins and wires and scraping my hands, bloodied with wires, I thought why the hell did I agree to this? But in the end, because it was all done practically in camera, it definitely has a certain feeling that we couldn't have captured in CG. It has a sort of veracity to it.

"If you look at some of the materials here, for instance, this big tree and all the shrubs back there are made out of corrugated cardboard. The cover on the trees is made out of shredded paper and chicken wire. If you look at the grass here, it's made of Astroturf material and bits of glass. So when the light hits it on camera, it picks up these little glistening things, which gives it a beautiful quality. And then to give depth, we add a few thick scrims."

(l to r.) Storyboard artist Vera Brosgol maps out scenes with directors Sam Fell and Chris Butler.
(l to r) Storyboard artist Vera Brosgol maps out scenes with directors Sam Fell and Chris Butler.

 

The working set of Norman's neighborhood in the town of Blithe Hollow.
The working set of Norman's neighborhood in the town of Blithe Hollow.

 

Producer and Head Animator Travis Knight at work with Norman on the graveyard set.
Producer and Head Animator Travis Knight at work with Norman on the graveyard set.

 

Lighting is vital to the aesthetic of ParaNorman. Oliver says nothing is too wacky unless it needs to be. "All our environments are very natural," he explains. "Normally you put the puppets in the environment and you light the environment around the puppets. But here we've lit the environment first. If the contrast is strong, then the contrast is strong; if the shadows are dark, then they're dark." Interestingly, they looked at Conrad Hall's work on American Beauty and Road to Perdition, as well as Atonement, Crouching Tiger, Hidden Dragon and even Pulp Fiction. They paid close attention to light coming through a window or door.

Obviously this not a typical stop-motion movie: just the latest from the land of misfit toys.

--

Bill Desowitz is former senior editor of AWN and VFXWorld. He's the owner of the Immersed in Movies blog (www.billdesowitz.com), a regular contributor to Thompson on Hollywood at Indiewire and author of James Bond Unmasked (www.jamesbondunmasked.com), which chronicles the 50-year evolution of 007 on screen and features interviews with all six actors.







Comments

  No comments. Be the first to comment below.


Post new comment

The content of this field is kept private and will not be shown publicly.
  • Web page addresses and e-mail addresses turn into links automatically.
  • Allowed HTML tags: <a> <em> <strong> <cite> <code> <ul> <ol> <li> <dl> <dt> <dd>
  • Lines and paragraphs break automatically.
  • Use <!--pagebreak--> to create page breaks.

More information about formatting options

CAPTCHA
This question is for testing whether you are a human visitor and to prevent automated spam submissions.