Why Does It Take Ten Years!?!

Okay, so maybe ten years is an exaggeration, but why do the majors' feature films take so long to make? Evan Backes investigates.

Financing Animated Feature Films in Europe

Through his experienced eyes, Steven Walsh takes a look at the future of feature films in Europe. Will Cartoon Movie prove to be as successful as the Cartoon Forum? What's at stake and play...

Co-Developing and Co-Producing in Europe An Art Form In Itself

Have you tried to dress an elephant lately? Jan Sawkins does every day! Read on as she outlines the lay of the land as it applies to co-producing animated television series in Europe.

Producing Animation: An Introduction

Posted In | Columns: Producing Animation
Welcome to Producing Animation, Catherine Winder and Zahra Dowlatabadi's new book, which discusses the nuts and bolts and beyond, of the mysterious art of producing.

Flash's Strong Suits: Quick, Cheap and Easy Production

New to Flash and don't have a clue? James Dalby outlines Flash's strong points from utilization to staffing. If you have a story to tell in five minutes or less, Flash may be just the thing you need.

The Technology Circle

Over the past five years the changes in special effects technology for film and television have been monumental, causing large shifts and new issues for production companies and the software/hardware companies that service them. Bruce Manning outlines the issues and then sits down with Richard Taylor to discuss. Includes an image gallery from industry veteran Richard Taylor!

The Challenges of the Big Screen Cartoon

The innate pitfalls, and opportunities, in successfully adapting a television show to the big screen are many. With millions in profits going to those who achieve the magic combo, and straight-to-video relegation for those who fail, it is a tight rope more studios are trying to rush across. Gerard Raiti takes a look.

Low-Cost Solutions, High-End Results

With today's new software packages becoming more and more efficient for less and less money, one can definitely do more with less. John Edgar Park discusses the different software and hardware combos that can get you on the fast track to great looking CGI work.

Case Study: South Burlington High School

At South Burlington's Imaging Lab, students learn the three "Rs" of Reading, 'riting, and Real-Time Rendering using Intergraph Computer Systems ViZual Workstations.

A One Stop Digital Shop: Data Design Interactive and Artworld UK

Paul Younghusband visits Data Design Interactive and Artworld UK to reveal how they are going beyond gaming by leveraging their digital assets across many outlets.