Tools of the Trade: What Do I Need to Create Interactive Games?
The lights
are dim and all I can hear are the sporadic giggles of little Stevie playing
Mario Cart on the Nintendo 64. His giggles are hindered only by
an intense concentration that I've never before seen in a four year-old
child. As his virtual go-cart rounds the corner, Stevie sways and tilts
with the motion, his entire body possessed by the game. I'm amazed by the
captivation achieved with this simple racing game, and can only hope that
the next interactive title or game that I produce will seize this same
kind of attention.
Already one month into our production cycle, I think back to the beginning:
the process of writing the Design Doc, the scheduling of future asset creation,
and the planning of what tools would be used to bring our new project into
reality. We would be stuck with these tools for the next six to twelve
months. When speaking of tools in the interactive world, I mean everything
from Microsoft Excel to Adobe Photoshop and everything in between! When
people ask me what programs I use, I usually just respond, "Everything."
There's no easy answer to the question.
Being that the Design Doc is written and the schedule has been made, we
need to concentrate on the tools that will be used to create the assets
that will make an idea reality. I'm talking about the art tools, the animation
tools, and yes, the authoring, or programming, tools.
The Art
The first thing that needs to be started in any visual project is what's
going to be seen. We're talking the art, the meat. What's going to keep
the end-user looking at the screen?
How is this art going to be created? There are lots of programs out there
designed for the creation of digital art, but only a few are particularly
useful. These are Adobe Photoshop, Fractal Design Painter, and Debabelizer.
Of course, you need to find what you are most comfortable using, but these
are my three favorites, and the favorites of most digital artists.
Each of these programs have a powerful set of equally useful, but different
tools. The trick is to find which one will best suit the needs of your
project. Usually all of these programs will find a place in your project,
but it's up to you to find your favorite. Here are a few of the benefits
of each of these programs:
Adobe Photoshop
Photoshop is best utilized in the creation of realistic images and is great
for photo enhancing/altering. There is a strong set of "paint-like"
tools, but nothing too organic. If you want an easy-to-use paint program
where you can create almost anything, then Photoshop is for you.
Fractal Design Painter
If you're into organic, realistic painting and drawing, then Painter is
where it's at. With everything from pencils with multiple lead weights
and various charcoals, to oil paints and water colors, Painter is the closest
to real-life paint program I have ever used. There are even customizable
paper textures! Although Painter is a little more complicated to learn
than most other paint programs, it is well worth the patience.
























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